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Not to be confused with Young Plumbers: Rise of the Elite.
Young Plumbers: Rise of the Sentinels
Series Young Plumbers
Genre Adventure/RPG
Release Date Summer 2013
Platforms Wii U
Modes Story
Battle
Extras
Created By Paper
Game Guide
Previous
Young Plumbers MMO
Next
TBA


Young Plumbers: Rise of the Sentinels is the second main-series video game for Young Plumbers. It takes place about one month before the beginning of Season 2 and is confirmed to be a side-story explaining the origin of Project Sentinels.

Story

The game is divided into 10 parts and an brief epilogue. DLC Bonus Levels are available on all systems for purchase. DLC is part of Appendices A, B, and C. The game has 78 required missions and an additional 22 downloadable missions, for a total of 100. Scene writing will be done later; for now, only descriptions will be given.

Background

The 7 recruits who returned to the Academy in Fall 2013, Paper, Toon, Brian, Aevan, Zon, Jack, and Ben, along with a new recruit who joined them that fall, Ahmad, head home on a mission to Earth to search for their missing friends; however, their ship is shot down, and they soon discover a factory fire in a local city, sending them into a mess involving Project Sentinels...

Part 1: Unsuspecting Plumbers

The Cliff
Locations Characters Enemies Bosses Length
Catara Cliff - Toon Rock Monster
Crystalite
None 15-20 minutes
Story
TBA


Fire in the Night
Locations Characters Enemies Bosses Length
Center City Any Soldier
Heavy Soldier
Light Soldier
Bat
Skullhead
None 15-20 minutes
Story
Once inside the city, the recruits meet up with Toon and see a burning building and head to investigate, but they are met by a large army of soldiers and Skullheads. Inside the building, they discover that there is much more than just a fire at the building.


The Drop-Off
Locations Characters Enemies Bosses Length
Center City Mines Any Soldier
Heavy Soldier
Light Soldier
Bat
Skullhead
Rock Monster
Crystalite
Centurion (first) 25-30 minutes
Story
Underneath the building, the recruits enter the City Mines and head to the far end of it while fighting off another large army of the soldiers and creatures. At the end, they meet a meta-human named Certurion and fight him while running away in the mines and then eventually to the top of the building. Centurion falls off the building after being defeated and then disappears.


Part 2: Theories

Urban Jungle
Locations Characters Enemies Bosses Length
Newport Any Soldier
Heavy Soldier
Light Soldier
Bat
Skullhead
Rock Monster
Crystalite
None 25-30 minutes
Story
The recruits track Centurion and follows him to the nearby city of Newport.


The Facility, Part 1
Locations Characters Enemies Bosses Length
Diamond Labs Any Soldier
Heavy Soldier
Light Soldier
Bat
Skullhead
Rock Monster
Crystalite
Facility Guard
Droid
None 25-30 minutes
Story
In Newport, the recruits enter a top secret laboratory that is known for conducting illegal experiments. Inside, they begin to learn about Centurion's plan and who is master may be.


The Facility, Part 2
Locations Characters Enemies Bosses Length
Diamond Labs Any Soldier
Heavy Soldier
Light Soldier
Bat
Skullhead
Rock Monster
Crystalite
Facility Guard
Droid
Behemoth 25-30 minutes
Story
The recruits for the a plan to destroy the facility from the inside and eventually destroy most of it, only be stopped in the section of the facility farthest away from any exit. They fight a beast that was created in the labs and then escape before the building explodes in a fiery mess.


The Ruined City
Locations Characters Enemies Bosses Length
Newport Ruins Any Soldier
Heavy Soldier
Light Soldier
Bat
Skullhead
Rock Monster
Crystalite
Facility Guard
Droid
Mutant Human
Mutant Aracha
Mutant Canine
None 25-30 minutes
Story
The recruits try and escape the city, but they are forced to fight off a wave of humans mutated in the explosion.


Field Next to Nowhere
Locations Characters Enemies Bosses Length
Newport Grassland Any Soldier
Heavy Soldier
Light Soldier
Bat
Skullhead
Rock Monster
Crystalite
Facility Guard
Droid
Mutant Human
Mutant Aracha
Mutant Canine
None 25-30 minutes
Story
The recruits escape the city and head across a large field to try and escape the army, but they are met by another army coming from the other direction.


Wanted Guests
Locations Characters Enemies Bosses Length
Newport Plateau Any Soldier
Heavy Soldier
Light Soldier
Bat
Skullhead
Rock Monster
Crystalite
Facility Guard
Droid
Mutant Human
Mutant Aracha
Mutant Canine
None 25-30 minutes
Story
The recruits make it to the far side of the field and find a flat portion of rocky land that goes on for miles. They continue to head in that direction to avoid the armies, but they continue to find more coming from the direction they are headed in.


Power Surge
Locations Characters Enemies Bosses Length
Fractal City Any Soldier
Heavy Soldier
Light Soldier
Bat
Skullhead
Rock Monster
Crystalite
Facility Guard
Droid
Mutant Human
Mutant Aracha
Mutant Canine
Fractavian
Mutant Fractavian
General Plexx 25-30 minutes
Story
The recruits find a machine that teleports them to a city within the sky known as Fractal City. They soon discover that Centurion has arrived previously and formed an alliance with the armies of Fractal City. While avoiding the armies, the recruits begin to make their way to the castle of the city.


The Skyline
Locations Characters Enemies Bosses Length
Fractal Castle Any Soldier
Heavy Soldier
Light Soldier
Bat
Skullhead
Rock Monster
Crystalite
Facility Guard
Droid
Mutant Human
Mutant Aracha
Mutant Canine
Fractavian
Mutant Fractavian
King Fractus 25-30 minutes
Story
Having defeated General Plexx, the recruits storm the castle and eventually find and defeat hordes of Centurion's armies. In the throne room, they discover the existence of a DNA Key needed by Centurion that will fix an error in the mutation experiments; however, as informed by King Fractus, the Key is split into three parts: 1 in the Sahara, 1 in the Amazon, and 1 at Area 51. The recruits quickly storm the throne room and defeat Fractus. Although he breaks his alliance and forms one with the recruits, he tells them that it may be too late to stop Centurion.


Part 3: Mission Impossible

Fear Factor
Locations Characters Enemies Bosses Length
TBA Any TBA None 25-30 minutes
Story
TBA


The Search
Locations Characters Enemies Bosses Length
TBA Any TBA None 25-30 minutes
Story
TBA


Impact Preparation
Locations Characters Enemies Bosses Length
TBA Any TBA None 25-30 minutes
Story
TBA


The Desert, Part 1
Locations Characters Enemies Bosses Length
TBA Any TBA None 25-30 minutes
Story
TBA


The Desert, Part 2
Locations Characters Enemies Bosses Length
TBA Any TBA None 25-30 minutes
Story
TBA


Migraine Mirage
Locations Characters Enemies Bosses Length
TBA Any TBA None 25-30 minutes
Story
TBA


The Tiger Within
Locations Characters Enemies Bosses Length
TBA Any TBA None 25-30 minutes
Story
TBA


Teammates
Locations Characters Enemies Bosses Length
TBA Any TBA None 25-30 minutes
Story
TBA


Trust or Betrayal?
Locations Characters Enemies Bosses Length
TBA Any TBA None 25-30 minutes
Story
TBA


Argument
Locations Characters Enemies Bosses Length
TBA Any TBA None 25-30 minutes
Story
TBA


Proof
Locations Characters Enemies Bosses Length
TBA Any TBA None 25-30 minutes
Story
TBA


Expectations
Locations Characters Enemies Bosses Length
TBA Any TBA None 25-30 minutes
Story
TBA


Part 4: The Encounter

Part 5: Secretive Business

Part 6: Transition

Part 7: Waging War

Part 8: Discovery

Part 9: Laws

Part 10: Reflection

Epilogue: Now and Forever

Appendix A

Appendix B

Appendix C

Characters

Playable

  • Paper
  • Toon
  • Brian
  • Aevan
  • Zon
  • Jack
  • Ben
  • Ahmad (video game debut)

Non-Playable

  • Hornbok

Villains

  • Centurion

Controls

Action Control
Move Character Left Analog
Jump A
Attack B
Attack 2 X
Heavy Attack Y
Special Attack Shake controller
Camera L (quick rotate left)
R (quick rotate right)
D-Pad (full rotate)
Target/Center Camera ZL or ZR
Character Switch Right Analog
Form Switch TV Screen: Forms a located at the top of the touch pad (only Zon and Brian have different forms)
Gamepad Screen: Bar below the game screen
Options Menu TV Screen: Always opens below forms bar on touch pad
Gamepad Screen: Tap button on forms bar to open Options Menu
Aiming Gyroscope

Mechanics

Level System

A character must be leveled up to increase health and attack power. Characters need experience points to level up. Defeating enemies is one way to gain experience for only one character. Completing levels for the first time or with a better score will result in all characters used for that level gaining experience. Getting achievements also results in a small gain of experience for every character. Some achievements must be gotten for each character, which results in a greater amount of experience. There are other ways to gain experience, too.

Achievement System

TBA

Mission Standards

The overall score of a mission is determined based on time it took to complete, enemies defeated versus damage taken, items collected, and a few other minor factors. Every basic level can have 3 characters chosen unless stated otherwise. A fourth character can be added right before a boss. No levels, not even the final level are only a boss.


Bestiary

Enemies

Listed in the order in which they appear

  • Rock Monster
  • Crystalite
  • Soldier
  • Heavy Soldier
  • Light Soldier
  • Bat
  • Skullhead
  • Facility Guard
  • Droid
  • Mutant Human
  • Mutant Aracha
  • Mutant Canine
  • Fractavian
  • Mutant Fractavian

Bosses

  • Centurion (first)
  • Behemoth
  • General Plexx
  • King Fractus
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