|Ultimate Form||Ultimate Wildmutt|
|Powers and Abilities|
Nightmarish Face Immunity
|Voice Actor||Dee Bradley Baker|
Wildmutt has his Ultimate Alien appearance, but he has his Omniverse collar and his lips are black. Like his Ben 10,000 appearance, he has stripes on his back. His fur is also much more pronounced and messier. The growths on his chin and arms are longer, and the ones on his chin are thinner at the ends. His colors match the color palette of Heroes United.
Ben slams down the Infinimatrix's dial and is engulfed in a green light.
As the transformation track begins playing, Ben hovers in a dark green background with light green bubbles pulsating rapidly behind him and crouches.
Powers and Abilities
Wildmutt's main ability is his sense of smell. As he has no eyes, his "vision" is made up of a dull 3D mapping of where his senses originate, similar to a thermograph. Combined with his enhanced hearing, his senses take the form of a radar or sonar, allowing him to still perceive his environment more clearly.
Wildmutt can sense invisible entities, therefore making invisibility useless against him.
Wildmutt's enhanced speed and reaction time allows him to dodge, evade, and counterattack effortlessly with the help of his senses.
Wildmutt can track almost anything and anyone by their scent.
Wildmutt has enhanced strength. He can also dig deep craters at a fast speed, even while digging through solid stone ground.
Wildmutt has enhanced agility that allows him to run, jump, and climb at an inhuman rate. He is highly acrobatic and gymnastic, with such movements being similar to that of an ape.
Wildmutt is durable enough to survive a steel tower falling on top of him and jump through a glass window.
Wildmutt is a quadruped. However, he is capable of standing on his hind legs, and he can punch, somewhat awkwardly, by doing this. In addition, his feet are prehensile.
Wildmutt possesses razor-sharp teeth and claws, the latter of which he can use to climb vertical surfaces.
Because of how he does not see in the conventional sense, Wildmutt is not afraid of Toepick's species.
Although he has never trained himself to do so, the porcupine-like quills on Wildmutt's back supplement his sonar and can also serve as weapons, either protecting him while he's rolling or as projectiles fired off at will. However, he can only do this when he reaches adulthood.
Wildmutt cannot talk in human languages. Instead, he communicates through a combination of barking and snarling. Due to this, it is extremely difficult for anyone to understand him.
Wildmutt's lack of eyes makes him completely dependent on his other senses (mainly olfactory).
Wildmutt's senses are very sensitive, making him vulnerable to anything that can overwhelm his senses, such as a high-pitched sound.
Wildmutt has a weakness against magic.
When infected with a cold, Wildmutt's nostrils (on the sides of his neck) get blocked by mucus, making him unable to smell or hear and rendering him essentially "blind." In addition, his fur discolors from its vivid orange to a pale yellowish-orange tone, and his lips and claws turn from black to a sickly dark green hue.
- Wildmutt was one of Ben's original 10 aliens. He was locked upon the Omnitrix's recalibration in Ben 10 Returns: Part 1.
- In War of the Worlds: Part 1, Wildmutt was unlocked by the Master Control. He was locked upon the Omnitrix's reset at the end of War of the Worlds: Part 2.
- In Up to 11, Azmuth reunlocked Wildmutt.
- Credit to Echoson for the infobox image.
- Wildmutt is Ben's only alien that is incapable of verbal speech. This is due to the fact that the Vulpimancers' language is too complex for Universal Translators.