Page created by Jake Witt. This object is free to use but you will have to justify it's existence and give me some credit.
Using the Fallout Pimp-Boy 3 Billion, Fallout Pip-Boy 3000 Mark 4, the Ben 10 Ultimatrix, and a modified MARVEL Infinity Gauntlet... The Omnigauntlet was going to be Player 10's replacement for the Piptrix but Kennedy Diez stole it before it was finished.
Created by a boy going by the alias "Player 10". It was made to counter the god-like powers being introduced in Player 10's game session as well as play catch up until Player 10 ascended.
This devise is made of hard to find Grist so making another one is not only a dangerous idea but a bad one if someone steals it from an earlier point. The only bright side of that would be that person wouldn't have twelve 6 hour batteries.
Description[]
The Omnigauntlet looks like a massive, golden, metal glove with six stones lit up by LEDs. The glove extends up the forearm but stopping before the elbow. On the forearm is the Pip-Boy interface with diamond and silver buttons and a silver dial and scroll wheel on top. The glove is left handed by default but can change to be right handed when removed.
The buttons activate the Player 10 Model FO3 interface to use the normal Piptrix system with the bonus menu being for Infinity System, Skurd System, and Wisp System power ups. Turning the dial does nothing until you press the button on top, triggering the Player 10 FO4 interface, allowing you to separate your transformations by "Normal", "Favorite", "Black List", and "Fusion Shortcut". Holding the button will deactivate the alien menu while pressing the button again triggers the transformation.
Once someone puts on the glove, it enters an "Equipped" state that will remove any gloves or jewelry underneath before shrinking to fit the new user which will then fuse to the user. Because most of the fail safes were not installed, someone has to manually grab the glove, go into settings, and "Unequip Piptrix".
Badge Display[]
The display is the same as the Piptrix with some special displays missing and others updated. The badge itself is reflective with a gold ring surrounded by green gems that will slowly turn red when time is running out.
1. Black with Green hourglass: Active Mode.
2. Dark Gray with rapidly flashing Red hourglass: Time Out.
3. Light Gray with slowly flashing Blue hourglass: Standby for update or recalibration.
4. Dark Gray with Yellow hourglass: Scanning lifeform or manipulating target DNA.
I. If the Yellow hourglass is flashing: Unknown life from on radar.
II. If the Dark Gray part turns Black: Task complete.
III. If it's stuck on "Task complete" mode, the scan isn't fully processed and requires the user to transform into the scanned creature to complete the processing. Or it's being possessed by the scanned creature.
5. Flashing Green with Green to Orange to Yellow hourglass: Self Destruct timer.
I. White with flashing Green that picks up speed: Ten minute self destruct timer.
II. Transforming in Self Destruct mode will speed up the clock. Transformations and other functions are disabled at the ten minute mark.
6. The Active Mode but the ring has four dull gem spikes: Military Ultimate Form.
I. The badge is an octogon shape with a Black with Red hourglass display with eight sharp gem spikes on the ring: Monster Ultimate Form.
7. Green with Black hourglass: Skurd System active.
I. Cyan with Black hourglass: Wisp System active.
II. Green with Yellow hourglass: Infinity System active.
8. Lime Green with Dark Green hourglass: Fusion set; waiting for confirmation.
I. The badge becomes a square with the Active Mode symbol when transformed into a fusion alien.
II. Alien Creation Chamber fusion has the Fusion Badge with tiny green semicircles on each side. The semicircles on the sides turn red if the four arm function is in play.
9. Flat Green circle tattoo with a Dark Green X over it: Lifeform Lock.
I. It will slowly turn Red as a sign that the user's original DNA is slowly being corrupted. The form becomes the user's new default once the tattoo fades away and the Omnigauntlet forms over the user's left appendage.
10. Black with an Ebony ring: Stealth Mode.
I. There's a tiny dot in the middle with colors showing the device's display color.
Abilities[]
1. The Glove adapts to the user before fusing with the hand and arm. Current system is programmed to adapt to the user, mind melding with the user after a year of continued use. The device can only be removed with a command in the settings.
2. Under the "STAT" menu: the glove can analyze the user's well being and administer medications.
3. Under the "STAT" menu: the glove can point out the user's skills and recommend aliens best suited for the user.
4. Under the "ITEMS" menu: the glove can carry items up to 100K lbs and sort those items under "Weapons", "Apparel", "Aid", "Misc", and "Junk".
5. Under the "DATA" menu: the glove has a smartphone program that let's you pick "iPhone", "Android", or "Windows" phone aesthetic. The program contains a phone, an app for notes, a map, a radio, and contains some simple games and puzzles.
6. Has a touchscreen feature. As an alien, if you rub the badge and wave your appendage in front of you, you get a holographic display only you can see. This display resembles the Classic Xbox 360 menu. To close it, you rub your badge again.
7. The glove displays a list of aliens and separates them into "Normal", "Favorite", and "Black List" folders as well as keep a "Fusion" folder that keeps made fusion aliens.
8. There's a program for alien customization. You can either mess with their DNA or equip gear they wouldn't have on their default uniform. (LOCKED)
9. After gaining access to Player 10's system cloud, you got:
I. Military Ultimate Aliens
II. Monster Ultimate Aliens (LOCKED)
III. 2 Alien Fusion creator with codename generator.
IV. Half Human Mode and Ultimate Default (LOCKED)
V. Updated Omnitrix badge touch commands.
VI. Alien Creation Chamber and Osmosian Mode (LOCKED)
VII. Armor Mode (LOCKED)
10. The Omnigauntlet's full infinity stone power is underdeveloped but it can still:
I. Control nearby time and see important events through time. 12 hour charge.
II. Open portals, teleport 10 times, erase/create space, and fold/unfold space. 12 hour charge.
III. Fire powerful lasers and allow the user to overpower anything. 5 hour charge.
IV. Manipulate nearby reality and show illusions. 5 hour charge.
V. Read minds, control minds for 5 hours, and predict nearby future events using logic and reasoning. 5 hour charge.
VI. Can kill, resurrect, and manipulate the morality of someone. 24 hours.
VII. If the user can keep the Omnigauntlet from running out of power or being removed for a whole year, they can have whatever they want with a snap. Overloading the glove will destroy it and a back up system will force the glove to "Unequip" and revert to it's default state where it's completely useless.
Alternate Versions[]
There's a system preventing anybody other than the creator to use the Omnigauntlet as a complete recipe but that doesn't mean there won't be any results.
Rose Gold and Green Gold Mantis[]
Two of the many bootleg Golden Mantis made by Ken D. Instead of destroying these two, he noticed they can both be used as one unit with limited powers. The gloves have different colors than the original.
The user wears both gloves: The left having the Pip-Boy systems, the power to open portals, control weak minds, and increase the power of the individual by 10. The right having the basic Omnitrix system, the power to rewind time by 10 minutes, manipulate someone's soul, and show illusions.
Mini Mantis[]
Made by Tia "Miss Rival" Zehn and then mass produced. She figured the Original Golden Mantis can't be used but nothing was stopping the results from being fused back into one. These gloves are noted for having a smaller size, open fingers, a rose gold body with green gold details. They work just like the RG/GG Mantis but as one glove. Player 10 managed to sneak in a program that further limits these "Fun Size Omnigauntlets" to only use 5 random aliens per week. These fakes can be hacked to self destruct or fall apart off of their user.
Tag Team Piptrix[]
Created in a doomed timeline where instead of making the Omnigauntlet, Player 10 made weaker Piptrix's that reach it's higher functions if its twin was within it's radar. It was stolen by that timeline's Gwen Tenzen and Tia Zehn to get back at Kennedy Diez.
After learning of their doomed timeline, they escaped into the Prime Timeline as Upgraded Clockwork.
Green/Blue: Ben/Gwen theme: Basic functions. Military Ultimate Aliens and Skurd System. Can see up to 5 minutes into the future.
Red/Black: Albedo/Kevin theme: Basic functions. Monster Ultimate Aliens and Wisp System. Can create force fields.
Drawback: When together, Ultimate Aliens and additional gear system may be given but the user's partner controls what the user transforms into.
OmniBit[]
The official miniature Piptrix made by Player 10 with only 10 installed aliens and the Omnigauntlet's holographic display. It was made using an Omnitrix and FitBit.
Its creation was inspired by the Mini Mantis. It's secondary programing allows it to disable the Omnigauntlet.
Aliens[]
Below is the list of aliens that are in the device cloud. (WIP)
Section 1
A-B[]
Alien Name | Power | Notes |
Alien X | All Powerful |
Has three personalities on the wheel that must agree on an action. There is a way for the user to control the body but they don't have full rein on what powers can be used. |
AmpFibian |
Various Electric abilities. Flight. Speed Swimming. Flexibility. |
Can force a possession transformation. |
Andalite |
Enhanced intelligence. Sharp tail claws. Telepaths. Assisted shapeshifting. Enhanced speed. 360 vision. |
This form can actually transform into organic creatures, acting as a natural Omnitrix. This ability forces the Omnitrix into a Lifeform Lock. Can transform into any animal, alien, person, or monster for up to 2 hours. Past that and the device adapts to the new default form. Can become Nemetrix predators. If the user lacks the necessary focus, they might accidentally fuse their intended form with a random form. This can also happen on purpose. |
Antigravitesla |
Gravity manipulation. Electrokinesis. Enhanced intelligence. |
An edited "REJECT" that can now throw electric orbs that alters the target's gravity according to energy frequency for an hour. |
Anodite |
Energy absorbtion. Energy manipulation. Energy senses. Magic boost. Magic adaptability. |
Nobody knows how but Anodites can use Stands and Personas. This form has been banned due to the fact that it's OP in itself but with the ability to create untouchable spirit beings it's dishonorable. |
Arctiguana |
Various Ice abilities. Wall crawling. Underwater breathing. Enhanced strength and durability. |
He's your happy, four legged friend? Please. |
Armodrillo |
Jackhammer arms. Enhanced strength and durability. |
Hard to control when startled. Known for making Earth Tremors. |
Astrodactyl |
Flight. Engergy whips. Space survivability. |
The jetpack is the weak point. On shot and they fall like Boba Fett. |
Atomix |
Nuclear super powers. Energy shields. Enhanced strength and durability. |
Atomix x Goop fusion is over powered and would've been locked if the Omnigauntlet wasn't stolen. Atomix x NRG is definitely locked. |
Ball Weevil |
Plasma ball creation. Ehanced agility. Wall climbing. |
Skurd: Ball Weevil Cannon is stronger but less accurate than the Eatle Laser Wand. Don't underestimate this little alien. |
Big Chill |
Various Ice abilities. Flight. Intangiblity. Underwater breathing. Space survivability. |
"Fire so cold it burns!" was a stupid line and now if the user is a registered for, they will be forced to bring up a variant of that line at least once as Ultimate Big Chill. |
Bob the Blob |
Super slow. Super sticky. Wall climbing. |
An edited "REJECT" that's still pretty useless. The only reason you turn into Bob the Blob is to make sure your target doesn't escape. Can't make a Skurd Gear with this DNA. |
Blitzwolfer |
Sonic howls. Sharp teeth and claws. Enhanced sences. Enhanced strength and durability. |
Good boi. Best boi. |
Bloxx |
Regeneration. Minor shape shifting. Building block projection. Explosive projectiles. |
Player 10 hates Bloxx. Kennedy Diez will make Bloxx boxes to house his explosives, learning from trying to make Diamondhead box explosives... that didn't do anything. |
Brainstorm |
Electrokinesis. Electricity generation. Wall scaling. Enhanced intelligence. Levitation. |
Player 10 is constantly appologetic in this form while Ken D ends most sentences with "But a pleb like you wouldn't understand that." |
Bullfrag |
Long tongue. Enhanced smelling. Enhanced strength and durability. |
Kennedy has more use out of this form than Player 10 ever wants to know. Ew. Player 10 pretended to be a Battle Toad for a co-player's party but was immediately found out. |
Buzzshock |
Limited self duplication. Flight. Various Electric abilities. |
Little dude is a handful if you don't have the practice. |
Section 2
C-G[]
Alien Name | Power | Notes |
Cannonbolt |
Enhanced strength and durability. Sharp teeth and claws. Sphere transformation. |
Ken D calls him "Cannon Ball" even though Player 10 and the Medic corrects him. Monster Ultimate Cannonbolt is Kevin 11's Wreckingbolt. |
Chamalien |
Invisibility. Wall crawling. |
Everybody rufuses to call this alien anything other than "Randall". |
Changelings |
Flight. Mana manipulation. Shapeshifting. Emotion vampire. |
Black bug horses with twisted unicorn horns, moth wings, and several leg holes. They set themselves on fire to transform. Can transform into anything with no size limit. Requires knowledge of creature/object/person. Few users will get the humanoid version. Their fire is always green. |
Chromastone |
Durability. Energy absorption. |
There's an option that allows you to become "Ascended Diamondhead" which adds Chromastone's powers to Diamondhead. |
Clawdite | Minor shapeshifting. | Used primarily for intimidation. |
Clockwork |
Minor Time Manipulation. Durability. Heavy. |
Using Upgrade to improve Clockwork will allow for actual time-space travel. Add some extra energy and there's a slim chance you can travel between alternate timelines. |
Crashhopper |
Enhanced jumping. Enhanced durability. |
You won't be laughing after a triple drop kick. |
Demogorgon |
Enhanced strength and durability. Digging. Sharp teeth. Enhanced senses. Blind. |
This creature is on the same intelligence level as Wildmutt. Ultimate Demogorgon has four arms, darker skin, a point on the back of its head, and passively resembles The Mind Flayer while also given three Demodogs to control. The Demodogs will disintegrate once it passes the 10 feet field of influence. Can control one person or animal outside his field of influence but it takes a lot of concentration. |
Diamondhead |
Enhanced strength and durability. Crystal generation and manipulation. |
We've seen Diamondhead used for combat on several occasions but we never see his creative side. Like creating weapons from his crystal or carefully making jewelry. You can actually get your omnitrix to change the gem's color. |
Diamondhead (Dust ) |
Enhanced strength and durability. Crystal generation and manipulation. Elemental powers. Gravity powers. Hard-light projections. |
This version is not recognized as a varient in the system. Light blue head with four yellow eyes, red and cyan arms, black and white legs, and a torso where these colors meet. Wears purple shorts. Been dubbed "Avatar-head" and "Super Rocky". |
Ditto |
Cloning. Enhanced strength. |
Sure he's stronger than Echo Echo but the clones share each other's damage. What happens if one Ditto dies? |
Eatle |
Enhanced strength and durability. Can convert matter into energy. |
True Eatle can fire stronger lasers. Metal Eatle can survive in space. |
Echo Echo |
Cloning. Sound weapon. |
A single Echo is easy to kill but a whole group can make you go deaf. Each Echo is it's own entity. |
Eliatrope |
Flight Portals Durability Mana sight Energy blasts |
Mana is the closest think to Wakfu in our reality. You can toggle whether or not you want to wear the big hat. |
Eye Guy |
Several eye lasers. Enhanced hearing. |
Comes with armor that protects his eyes. Great for staring contests. |
Fasttrack | Enhanced speed. |
Fasttrack is your indoor speedster. XLR8 is your outdoor speedster. Jetray is your outer space speedster. |
Feedback |
Durability. Energy absorption. Enhanced reflexes. |
Chromastone but cooler. |
Frankenstrike |
Electricity manipulation. Enhanced strength and durability. |
Weak to EMPs and magnets. |
Four Arms |
Enhanced strength and durability. Enhanced reflexes and dexterity. |
There's a unique case where users get a 0.01% chance of getting Omni-Enhanced Quadsmack. Users instantly transform into this alternate form when attempting to go Ultimate. |
Gax-Vil |
Enhanced strength and durability. Eye lasers. Minor shapeshifting. Water breathing. |
Achieving god tier will unlock "Dagan Form". |
Ghostfreak |
Intangiblity. Possession. Invisibility. |
Normally this form is weak to sunlight but if someone becomes Ghostfreak, they are immune. |
Goop |
Minor shapeshifting. Acidic. |
Gravattack x Goop is an OP fusion. Can melt steel beams. |
Gravattack |
Enhanced strength and durability. Gravity manipulation. |
Ultimate Gravattack in recent developments as been seen as a planet destroyer. Great for fusions. |
Grey Matter |
Enhanced intelligence. Enhanced reflexes. Tiny. |
Some Grey Matter fusions are impossible to stop, especially if they stay small and hard to hit. |
Gutrot | Chemical weapon. | Whoever dealt it never planned on killing you. |
Section 3
H-R[]
Alien Name | Power | Note |
Heatblast |
Enhanced durability. Fire. Fire absorption. |
Fusing Heatblast with a cold alien will make the user sick. |
Homeworld Gem (Diamond) |
Enhanced strength and durability. Giant. Mental manipulation. |
The Omnitrix badge turns into crystal, acting as the form's gemstone. Can control minds, emotions, and vision. Half as big as Way Big. Twice as big as Ultimate Homeworld Gem. Ultimate H.G. is a fusion of the other Gem forms with Omnitrix badge gems on their back, chest, and belt. They have five eyes, two large arms, two thin arms, a purely athletic build, and can summon a cannon hammer. |
Homeworld Gem (Strong) |
Enhanced strength and durability. Weapon summoning. Minor shapeshifting. |
This form pulls its abilities from Bismuth, Jasper, Rose Quartz, and Topaz. Can wield brass knuckles, hammers, and claymores. |
Homeworld Gem (Fast) |
Enhanced speed and agility. Flight. Enhanced intelligence. Weapon summoning. Minor shapeshifting. |
This form pulls its abilities from Lapis Lazuli, Pearl, and Zircon. Can fly with projected wings and can analyze their surroundings at a moment's notice. Can wield spears, rapiers, whips, small knives, nunchaku, and various guns. Is not allowed to use guns due to excessive gun kata abuse. "Bullet Ballet" is the same thing. |
Homeworld Gem (Small) |
Enhanced intelligence. Flight. Clairvoyance. Weapon summoning. Minor shapeshifting. |
This form pulls it's abilities from Aquamarine, Peridot, Ruby, and Sapphire. Nobody can stop this gem from using a gun to shoot where their target is going to be. Has a temper tantrum if someone tries. Skilled in mixed martial arts and the stealth tactics. Can summon whatever it wants. Don't ask questions. |
Humungousaur |
Enhanced strength and durability. Size growth. |
The original and reboot Humungousaur is locked. What you get is a genetic splicing of the two. Ultimate Forms are the same. |
Iop |
Enhanced strength and durability. Natural born fighters. |
Iop and Kickin Hawk are great form for instantly knowing several fighting styles at once. Enough training and you actually learn these martial arts for yourself. Unfortunately, like Rath, Iops are angry idiots. |
Jetray |
Space survivability. Flight. Super speed. Water breathing. Eye and tail lasers. |
Fastest alien available. Not so good at close combat. Tip: Fly as fast as you can before transforming into a strong or durable alien. Works wonders against a group of enemies. |
Juryrigg |
Enhanced intelligence. Can build temporary machines from junk. |
Tip: Become Uprigg or Jurymatter to prevent your builds from falling apart. |
Kickin Hawk |
Extensive mixed martial arts experience. Enhanced reflexes. |
Don't combine Kickin Hawk with Crashhopper. You'll hurt yourself. |
Klingon |
Enhanced strength and durability. Enhanced courage. |
This form is accident prone. There's evidence Klingon could beat Rath but then they turn the corner and almost die from an empty, plastic barrel. Klingarms is a great fusion because it offsets this problem. |
Kryptonian | ||
Lodestar | Magnetism. | His weakness is that you can knock his head out of place. |
Mobian | Enhanced strength and speed. |
This DNA has too many variants. They're mutated Earth animals. Mobian (Hedgehog), Mobian (Armodillo), and Mobian (Echidna) is the most popular ones. |
Molestache | ||
Namekian |
Enhanced strength and durability. Rapid regeneration. |
Player 10 declared his pacifism in this form, ripped his arm off, and throw that severed arm at Ken D before punching Gwen Tenzen with the just generated new fist. He "passed the fist". |
Nanomech |
Shrinking. Enhanced intelligence. Lasers. |
Ultimate Nanomech is a slightly bigger Nanomech that can produce a colony of Nanomechs that follow the user's command. |
NRG | ||
Omniperfect Cell | Every alien power in the user's device. |
The weak spot is the stomach. You can make 3 Omnimperfect Cells with 1/3 of their total power that will fight for superiority. A blue and brown Perfect Cell with four arms, eight eyes, and reduced crown. Appearance changes depending on power used. DNA is too unstable for fusion or Skurd System. Ultimate is massive. |
Osmosian |
Energy and matter absorption. Energy and matter manipulation. Minor shapeshifting. Assisted major shapeshifting. |
If the Osmosian absorbs more than their physical or natural limit, they will go insane. A Magic Osmosian is a scary thought. The horned varient is more powerful that the smooth varient. |
Pesky Dust |
Dream manipulation. Tiny. |
Super cute interrogator. User is compelled to dress like Hat Kid and smug dance in people's dreams. |
Plantapocalypse | Growth. |
Another edited "REJECT" that now resembles Flower the Flower from Undertale instead of Audrey from Little Gift Shop of Horrors. Doesn't stop the user from singing instead of talking. |
Portaler |
Creates portals. Enhanced durability. |
An unedited "REJECT" that acts like a miniature Cannonbolt with portals. Can't fuse, evolve, or be used with the Skurd System. |
Rath |
Sharp teeth and claws. Enhanced strength. Low intelligence. Angry. |
Used by the wrong hands makes this form an absolute mad lad. |
Ripjaws |
Sharp teeth and claws. Water breathing. Powerful jaw. |
This form is plagued with the inability to keep secrets. |
Rocks |
Enhanced strength and durability. Rock golem spawning. |
Is sometimes dumb as rocks. Will adapt to any terrain. |
Rollback |
Enhanced durability. Time rewind. |
This armored alien is great for bargaining. |
Section 4
S-Z[]
Alien Name | Power | Note |
Saiyans |
Enhanced strength and durability. Mana manipulation. Flight. |
Can turn into the Great Ape when their tails meet direct moonlight. Bro, scream as loud and as long as you can and you'll power up. Trust me. Ultimate Form unlocks "God Ki". |
Shock Rock |
Enhanced strength. Energy manipulation. |
This form can't fuse with other forms but can be a conduate for a power up called "Omni-Enhance". Electric boogaloo meet Electric boomerang! |
Shocksquatch |
Enhanced strength and durability. Electricity manipulation. |
He does exist. |
"Skav"/Yinglet |
Reduced strength and durability. Reduced intelligence. Enhanced speed and flexibility. |
Each transformation is different, depending on ze user. Zey're ze size of a small child and only ze 1% have enhanced intelligence. |
Skrull |
Minor shapeshifting. Adaptability. Enhanced strength and durability. |
Green men that can become anybody, complete with relevent memories and abilities. Can only stick to humanoids. Could become Humungousaur or Rath but not Brainstorm. Has a size limit. |
Slapback |
Special cloning. Enhanced strength and durability. Increased weight. |
Slap his back and you get two Slapbacks that are half the size but double the weight of the original. They return to one form by hugging their equal. A beanie baby sized Slapback can create earthquakes by walking. |
Snare-oh |
Enhanced flexibility and reach. Stretching limbs. |
Ask your local peon. |
Sontaran |
Lowered intelligence. Enhanced strength and speed. |
Think of Mr. Potato Head with an assault rifle. |
Spider Monkey |
Wall climbing. Web shooting. Enhanced reflexes. Four arms. |
Hi-Tech webshooters are equipped to his wrists for that extra Spider-Man flair. |
Spitter | Acid spit. | It's in the name. |
Stinkfly |
Flight. Shoots flammable slime. Stinger. |
Military Ultimate Stinkfly is a humanoid beetle Ken D calls "Skunk Moth" or "Dung Beetle". |
Tamaran "Spitfire" |
Enhanced strength and durability. Flight. Energy blasts. Space survivability. |
They're like Jetray but slower, stronger, and hotter. Also this form makes everyone good at rap and slam poetry. We can't figure it out. |
Terraspin |
Enhanced durability. Wind manipulation. |
Great for meditation. |
Thriller Whale |
Enhanced strength and durability. Fires compressed air or water. Fires lasers. Wall scaling. Party machine. |
An edited "REJECT" that's only used for parties. This is what you get when you fuse a tank with a robot whale. His front fins are replaced with robot arms with panels that protect the keytars within. |
Toepick | Scary face. |
Aw HAIL naw! There's an unspoken agreement to never use Toepick. |
Transformer (Old Model) |
Enhanced strength and durability. Can turn into one machine. Space survivability. |
Go into settings and pick 10 transformations with the primary form acting as the default. The body of the Transformer relies on the default transformation. Comes with two guns and a bladed weapon. |
Transformer (Organic) |
Enhanced strength and durability. Can turn into one creature. Can use Nemetrix predators. |
Go into settings and picks 10 transformations with the primary form acting as the default. The body of the Transformer relies on the default transformation. Access this version in the drop-down menu. Comes with two laser guns. There's a glitch that will give the user a robotic version of their transformation. |
Transformer (Minicon) |
Enhanced strength and speed. Can turn into one machine. Can merge with a Transformer (Old Model). Space survivability. |
Comes with 10 tiny transformations based off of 10 vastly different vehicles. 9'0" tall (maximum) with one gun and one sword. Five Minicons and an Old Model Transformer will unlock Ultimate Transformer (Combiner). |
Upchuck | Eats anything and converts it into energy vomit. | There two breeds of Upchuck in the cloud. Whichever one you get used to be a coin toss but now there's a on/off switch. |
Upgrade |
Technology possession and improvement. Lasers. Slight cloning. |
Ultimate Upgrade is big and purple with the ability to use alchemy and leave its upgrades behind. |
Vulcan |
Mind manipulation. Enhanced intelligence. |
Pointy ear humanoids that can hide their emotions, hold their breath twice as long as a human, and control their blinking. Their psychic powers are focused into their fingers. |
Walkatrout | Water breathing. | Great for running inside vents. |
Water Hazard |
Shoots water. Water breathing. Enhanced durability. |
Military Ultimate Water Hazard is smaller, bulkier, and is equipped with two "Overflow Cannons". |
Way Big |
Giant. Creates energy beams when arms cross. |
This form makes you great at baseball and boxing... Oh and you know Kung Fu. |
Weapon H MK2 |
Enhanced strength and durability. Sharp claws and spikes. Fire powers. Healing factor. Untapped limit. Enhanced intelligence. |
Incomplete, compatible DNA strands were patched together to create this form. The Omnitrix has adapted the adementium skeleton to act like real bones. Form is outfitted with light vibramium armor. Hurts to use. Seen as a high risk transformation. |
Whampire | ||
Wildmutt | ||
Wildvine | ||
Xenomorph | ||
XLR8 | ||
Yautja/"Predator" | ||
Zabrak | Same as human. | We just want to look like Darth Maul. |