Ben 10 Fan Fiction Wiki
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Ben 10 Fan Fiction Wiki

This guide contains the list of all alien forms for the Ben 10: Omniverse continuation, Multiverse vs. Tennyson, created by user XxXWTBxXx. Due to difficulties creating a separate page for each alien form that would require one, this lengthy Alien Guide will contain summarized information of each of the alien forms, including their species, abilities, weaknesses, in-show history, some trivia, and so on. A separate list for enhanced alien forms, such as Ultimate and Omni-Kix forms, will be soon created and linked at the top of the page.

Free-to-use aliens, with their own existing pages, will have some information, but their section will be primarily contain a link to their original page for more information regarding them. This list will be updated with the release of each chapter that contains debuting aliens.

Having trouble finding a specific alien's section? Don't want to spend 20 minutes scrolling through this monster of a page looking for them? Press and hold CTRL, then F to open what is essentially a search-bar for all text on whatever page you're looking at. Enter the name of whatever you're looking for, and you'll be able to find them much easier.

Contents

Heatblast

Heatblast is the Omnitrix's DNA sample of a Pyronite from the planet-like star Pyros that exists within the Earth-216 universe.

Appearance

Heatblast is a magma-based humanoid alien whose body is composed of a bright-yellow, internal-magma-like body covered with dark-red rocks separated through naturally-formed cracks, his body radiating high amounts of heat. His face is represented as a flaming mass with a vaguely-skull-like face made from rock, possessing hollow eye-sockets and a solid tongue made from fire. His feet have a slightly-oval-like design with each having two toes on the front and one toe emerging from each heel. The Omnitrix symbol is located on the center of his chest.

In the Ultimate-Alien-era flashback of Chapter 1, 16-year-old Heatblast is identical to his present-day counterpart, albeit slightly smaller due to his younger age.

Powers and Abilities

Heatblast's primary ability is pyrokinesis, or manipulation over fire, allowing him to project fiery attacks, such as flamethrower-like streams or fireballs, enhance his own combat, breath fire, absorb fire, even if he didn't originally create it, and generate extreme heat. His fiery attacks can alternatively be made explosive and can even slice through solid objects, and he can even create a "pyro laser" by putting his hands together and generating a combined pair of fiery beams that can essentially slash and burn through anything.

Heatblast can project himself upwards into the air via the force of blasting fire underneath him, and can even manipulate the Earth beneath him by cutting a portion out and using it as a means of transportion, literally surfing onto it, granting him enhanced speed. In addition, Heatblast is immune to not only extreme heat, but in some cases, extreme cold, and when afflicted by the Earth's cold virus, can even gain cryokinesis, or ice manipulation due to his flames becoming frozen.

Weaknesses

If exposed to enough water or fire-extinguishing substances, Heatblast's flames will be extinguished, although he can heat back up and reignite in short amounts of time. If underwater, Heatblast's pyrokinesis will be weakened to the point of being almost powerless.

Heatblast's attacks are useless against anything resistant to heat, such as diamonds.

Heatblast can involuntarily and accidentally set objects on fire, even leaving scorched footprints on wherever he is walking if he's not paying attention.

Heatblast is weak against his natural predator of Pyronites, the Crabdozer, due to its natural fire-proof armor.

History

  • In Chapter 1: Red Alert, during the flashback sequence, 16-year-old Ben transforms into Heatblast to counter Negative Wildvine.

Trivia

  • Heatblast was the first alien transformation Ben ever transformed into, when he first discovered the prototype Omnitrix at the age of 10 years old.
  • In the Earth-216 universe, Ben's form as Heatblast is considered an icon and celebrity on the planet of Pyros, even though many Pyronite locals don't understand his nickname.

Wildmutt

Appearance

Powers and Abilities

Weaknesses

History

Trivia

Diamondhead

Appearance

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Weaknesses

History

Trivia

XLR8

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Weaknesses

History

Trivia

Grey Matter

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Powers and Abilities

Weaknesses

History

Trivia

Four Arms

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Weaknesses

History

Trivia

Stinkfly

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Weaknesses

History

Trivia

Ripjaws

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Weaknesses

History

Trivia

Upgrade

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Powers and Abilities

Weaknesses

History

Trivia

Ghostfreak

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Weaknesses

History

Trivia

Cannonbolt

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Weaknesses

History

Trivia

Wildvine

Wildvine is the Omnitrix's DNA sample of a Florauna from the planet Flors Verdance that exists within the Earth-216 universe.

Appearance

Wildvine is a plant-based humanoid alien with a body composed out of organic plant matter, colored two different shades of green, one light and one dark, with one large bright-green eye on his face, five vine-like legs, four, clawed fingers on each hand, a secondary eye on each outer-shoulder, a collar of flytrap-shaped flaps, each possessing short, blunt teeth, around his head, and eggplant-like, seed-shaped pods emerging from his back that can throw like explosives. The Omnitrix symbol is located on the center of his abdomen.

While used by Albedo, Negative Wildvine is greenish-brown in coloration with black teeth on his flytrap collar-flaps, and both his eyes and Omnitrix symbol are colored bright-red, opposed to Ben's Omnitrix's bright-green.

In the Ultimate-Alien-era flashback of Chapter 1, used by Albedo, 16-year-old Wildvine is identical to his present-day counterpart, albeit slightly smaller due to his younger age, with the Omnitrix symbol located on the center of his chest instead. However, Albedo's usage of Negative Wildvine in Chapter 1 lacked an Omnitrix symbol, due to Albedo's transformations instead being caused by DNA-altering mental abilities he received prior.

Powers and Abilities

Wildvine's primary ability is chlorokinesis, or manipulation over plant life, able to use it to summon plant-life to aid from his own body while in combat, such as razor-sharp thorns or vine-like tendrils, or simply use to enhance his own combat.

He can throw the seed bombs on his backside as explosives, or alternatively, smoke bombs by using chemicals stored within them, camouflage with existing plant life by merging into it, rapidly regenerate lost or damaged body parts, and stretch parts of his body to elastic proportions for enhanced combat, typically his limbs or tendrils. Wildvine also possesses sharp thorny claws and durable tentacles, which he can generate at will, and possesses both a natural immunity to gases and hypnosis, along with having enhanced strength, digging, agility, and flexibility

Although Ben never trained himself to do so, Wildvine can grow several different types of plant-life from his body, including different forms of flowers.

Weaknesses

Wildvine's tendrils can be restrained and tangled.

Despite having some degree of enhanced strength, Wildvine has a limit to his strength and can still have difficulty lifting certain objects.

Being composed of plant matter, Wildvine is vulnerable to being burned or frozen.

History

  • In Chapter 1: Red Alert, during the flashback sequence, Albedo transforms into Negative Wildvine to easily defeat AmpFibian, but was soon fended off by Heatblast's attacks.

Trivia

  • Wildvine's design in Earth-216 mainly derived from his appearance in Ben 10: Omniverse, albeit with a few characteristics from his design from the original series, including his shoulder-eyes and five legs.
    • Due to the creator's personal distaste of the overused "belt-trix" (the Omnitrix-generated belt that has the Omnitrix symbol on it many Omniverse alien designs have), it was removed, although Wildvine's Omnitrix symbol remained on his stomach.
  • In the Earth-216 universe, explained above, the reasoning behind the smoke-bomb-like capabilities of Wildvine's seed bombs were due to chemicals stored inside that turn into a dense gaseous fog when exposed to oxygen.
  • In the Earth-216 universe, the flytrap collar-flaps Florauna possess very limited functionality and could possibly move like actual jaws, but the muscles that allow them to move have become vestigial over the centuries of Florauna evolution. It's widely believed the ancestors of Florauna used them offensively.

Blitzwolf

Appearance

Powers and Abilities

Weaknesses

History

Trivia

Snare-Oh

Snare-Oh is the Omnitrix's DNA sample of a Thep Khufan from the planet Anur Khufos in the Anur System that exists within the Earth-216 universe.

Appearance

Snare-Oh is a humanoid alien with a body composed entirely out of slightly-ragged, grayish-beige bandages wrapped together to form a solid body, wearing a green-and-black pharaoh's headdress with a golden, Egyptian-styled mask, bright-green eyes, and an exposed lower-face wrapped in bandages. His upper-chest and shoulders are covered by a large similarly-black-and-green, collar-like garment, with black-and-gold shoulder-pads, possessing a bright-green eye on each shoulder, while he possesses long tendril-like bandages emerging from his back, a black, gold-trimmed Shendyt garment with a single bandage emerging from the front, black-and-green, gold-trimmed bracers and greaves on his forearms and shins, and three-toed feet with a single toe emerging from each heel. The Omnitrix symbol is located on the front of the top of his Shendyt garment, slightly below his abdomen.

While used by Albedo, Negative Snare-Oh's bandages are more grayish-colored, and his eyes, the green coloration of his outfit, and the Omnitrix symbol are all colored bright-red, opposed to Ben's Omnitrix's bright-green.

In the Ultimate-Alien-era flashback of Chapter 1, used by Albedo, 16-year-old Snare-Oh is identical to his present-day counterpart, albeit slightly smaller due to his younger age, although lacking his shoulder-eyes with the Omnitrix symbol located on his left outer-shoulder in place of one of them. However, Albedo's usage of Negative Snare-Oh in Chapter 1 lacked an Omnitrix symbol, due to Albedo's transformations instead being caused by DNA-altering mental abilities he received prior.

Powers and Abilities

Snare-Oh's primary ability is to control and manipulate his bandage-composed form at will, able to shapeshift and unravel his body to avoid and counteract attacks, enhance his own combat, granting him punches that can rapidly wrap his opponents in bandages he can willingly separate from his body, remove his own mask-like face, and stretch his bandage-comprised limbs for elasticity. He can also flatten his entire body into a slithering mass of bandages to maneuver in small, tight spaces, regenerate to a limited extent and reattach limbs, generate more bandages, and even shape his body into constructs, such as a wall or a cushion.

Snare-Oh also possesses enhanced strength, durability, speed, agility, and reflexes, the latter three enough to allow him to scale up walls, along with enhanced flexibility and jumping strength. He can survive in the vacuum of space and he's not only also immune to the radioactive, mutagenic effects of Corrodium, an alien crystal, but his bandages can even contain its radiation if the Corrodium is stored inside of him.

Weaknesses

When extending his limbs, Snare-Oh becomes vulnerable to strong winds and suction forces, allowing opponents with aerokinesis, or manipulation over air, to be able to easily defeat him.

Snare-Oh's bandage has a prominent tensile limit to how much strain they can withstand before breaking.

Snare-Oh can be flattened by heavy objects crushing him, not doing any serious damage due to his ability to flatten himself, but stopping him momentarily.

Snare-Oh's bandages can be frozen solid by liquid nitrogen or other forms of ice generation, along with him also being able to be tangled up in his own bandages.

History

  • In Chapter 1: Red Alert, during the flashback sequence, Albedo transforms into Negative Snare-Oh to escape into an alley-way at the end of the battle after admitting defeat due to the mental strain he was suffering due to the harmful energy feedback of his mental transformations.

Trivia

  • Snare-Oh and the species of Thep Khufan speak with naturally-thick Egyptian accents.
  • Snare-Oh's name can be alternatively spelled without a capitalized O in the original canon of Ben 10, but in the Earth-216 universe, it's always spelled with a capital O.
  • Snare-Oh's shoulder-eyes do not function, and are merely apart of the design of the garment covering his upper-torso, explaining why they are not present in his 16-year-old self's design.
  • 16-year-old Snare-Oh's Omnitrix placement of being on the left shoulder is inspired by the original Ben 10 2005 series' original Snare-Oh design's Omnitrix placement.

Frankenstrike

Frankenstrike is the Omnitrix's DNA sample of a Transylian from the planet Anur Transyl in the Anur System that exists within the Earth-216 universe.

Appearance

Frankenstrike is an organic humanoid alien with an appearance greatly inspired by the horror icon of Dr. Frankenstein's monster, having a muscular body with bright-green eyes, a flat nose, black hair with prominent sideburns, uneven, yellowed teeth that are constantly protruding out when he speaks, and skin of various colors, including grayish-yellow and a darker shade of gray, unevenly separated through stitches on his forehead, lower jaw, neck, left pectoral, the right side of his back, and left bicep, along with having large pink scars on both his right shoulder and pectoral, and bronzed bolts, resembling fathead screws, emerging from the sides of his neck, one on each shoulder and elbow, and three on his back. Most prominently extending from his shoulder-blades and extending towards the top of his collar-bones are a pair of metallic-organic, tower-like conductors.

Frankenstrike wears a large bright-green belt, visibly metallic with white stripes containing similarly-colored bolts and yet another bronzed bolt acting as a buckle, along with bright-green gauntlets with bolts over his knuckles and greenish-black, metallic pants with copper-brown, metal foots with glowing-green slits in the front of each of them. The Omnitrix symbol is oddly embedded in the flesh of his right pectoral, with the scars around it extending outwards from where it resides.

While used by Albedo, Negative Frankenstrike's different skin colors are darker and more greenish-hued, and his eyes, the green coloration of his outfit, and the Omnitrix symbol are all colored bright-red, opposed to Ben's Omnitrix's bright-green.

In the Ultimate-Alien-era flashback of Chapter 1, used by Albedo, 16-year-old Frankenstrike is identical to his present-day counterpart, albeit slightly smaller due to his younger age, with the Omnitrix symbol located on the center of his chest instead. However, Albedo's usage of Negative Frankenstrike in Chapter 1 lacked an Omnitrix symbol, due to Albedo's transformations instead being caused by DNA-altering mental abilities he received prior.

Powers and Abilities

Frankenstrike's primary ability is his electromagnetokinesis, or manipulation over electromagnetism, able to generate and manipulate bright-green lightning and electromagnetic blasts from the conductor coils emerging from his backside, able to emit powerful bolts of lightning, emit magnetism from his extremities, allowing him to attach metal surfaces and scale up them, electrical waves and beams, and even enhance his own combat. He can also absorb and redirect electricity, although doesn't rely on this, and thus, rarely does so.

Frankenstrike also possesses a degree of greatly-enhanced strength, durability, dexterity, reflexes, jumping strength, and although very minor, intelligence, and via connecting to technology with his conductor coils, has a limited degree of manipulating whatever technology his coils are connected to. He can also survive in the vacuum of space and is highly resistant to immense heat and the radioactive effects of mutagenic Corrodium, while Frankenstrike's species of the Transylians also have an immense life span.

Weaknesses

Frankenstrike can be harmed by another Transylian's electrical attacks, despite his own ability to generate the same energy.

The two conductor-like generators on Frankenstrike's backside are the source of his electricity generation, which means opponents can absorb his electricity straight out of them, leaving Frankenstrike defenseless.

Frankenstrike's immense size leaves him unable to fit through small or tight spaces.

History

  • In Chapter 1: Red Alert, during the flashback sequence, Albedo transforms off-screen into Negative Frankenstrike to ambush and face off against Ben, until he was able to transform into AmpFibian and subdue Negative Frankenstrike.

Trivia

  • Negative Frankenstrike is the first alien to technically appear on-screen in Multiverse vs. Tennyson, albeit not the first one used by Ben nor the first one with an on-screen transformation.
  • Albedo's more-green colors as Negative Frankenstrike reference the more-usually-green-represented colors of Dr. Frankenstein's monster.
  • In the Earth-216 universe, Frankenstrike has enhanced intelligence, though only a very small degree compared to the average human, making him a "mild genius".

Upchuck

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Weaknesses

History

Trivia

Ditto

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Eye Guy

Eye Guy is the Omnitrix's DNA sample of an Opticoid from the planet Sightra that exists within the Earth-216 universe.

Appearance

Eye Guy is a bizarre humanoid alien, with an upper-body and pair of arms covered in many large bright-green eyeballs, each possessing a slit, dark-green pupil and black circle around its exterior, with added eyes on his backside and palms, although ironically lacking any eyes on his face, only possessing a mouth and a pair of bat-like ears, along with skin colored two different shades of yellow, with an outer-dark-yellow and an inner-light-yellow. He wears a pair of pants covered in green belts, with a similar, albeit larger belt around his lower-abdomen, and a pair of cuffs, one each on wrist. His entire skeleton is also composed of cartilage, lacking bones. The Omnitrix symbol is located on the front of his belt.

While used by Albedo, Negative Eye Guy's dark-yellow skin on the outer-portions of his upper-body are darker, while his lighter-yellow shade of skin is slightly paler, and his eyes, the green coloration of his outfit, and the Omnitrix symbol are all colored bright-red, opposed to Ben's Omnitrix's bright-green. However, Albedo's usage of Negative Eye Guy in Chapter 1 lacked an Omnitrix symbol, due to Albedo's transformations instead being caused by DNA-altering mental abilities he received prior.

In the Ultimate-Alien-era flashback of Chapter 1, used by Albedo, 16-year-old Eye Guy is identical to his present-day counterpart, albeit slightly smaller due to his younger age.

Powers and Abilities

Eye Guy's primary ability is the elemental beams he can fire from any of the eyeballs on his torso and arms, such as bright-green beams of pure energy, beams of electrical energy that can overload and fry machinery, beams of bright-green, freezing ice that can encase and immobilize a target in ice on contact, beams of bright-green, burning flames that can ignite flammable objects on fire, and beams of a sticky, goop-like adhesive.

He has the ability to additionally move the eyeballs on his face around, albeit to a very limited extent, and close some of them to create larger eyeballs that can fire more powerful beams. He can also swiftly regenerate damaged eyeballs. By closing all of his other eyes at once, Eye Guy can create one gigantic eyeball on the front of his torso, stretching outwards from his chest on a large optical nerve of protruding veins, and fire an extremely powerful optic blast that can shatter almost anything in its path.

Eye Guy's vision is insect-like and allows him 360-degree vision all around, and his enhanced vision even allows him to smell and see trails of certain chemicals within his vision. Additionally, he has enhanced hearing due to his large ears, a mild degree of enhanced strength, and enhanced jumping strength.

Although Ben never trained himself to do so, Eye Guy can pop out one of his eyeballs to create a drone of sorts, mentally controlling its movements and being able to see through it as it rolls around.

Weaknesses

Eye Guy's eyes are vulnerable to irritants, leaving him unable to see clearly, in addition to his eyes burning. Due to the fact he has eyes over a majority of his body, he is more vulnerable to being exposed and hurt by irritants, but he is able to quickly recover from irritants in his eyes and is only briefly hurt and blinded by them.

Eye Guy has a sensitivity to high-pitched noises, due to his large ears.

Eye Guy's insect-like vision can become a weakness if he sees something or someone that he has a fear of, due to his amplified and expanded line of sight.

History

  • In Chapter 1: Red Alert, during the flashback sequence, Albedo battles Ben as Negative Eye Guy, but gravely underestimates Ben as Ultimate Swampfire, resulting in him blasted back twice, gaining brutal injuries and even starting to bleed, but Albedo continues to press on, eventually transforming into Negative Eatle.

Trivia

  • Eye Guy and the species of Opticoids have a very strong tendency to naturally make puns by exaggerating the pronunication of "I" in his words, replacing it with the word "eye" itself.
  • Opticoid blood is colored bright-pink, as revealed in Chapter 1 when Negative Eye Guy is badly injured by Ultimate Swampfire's napalm bombs.
  • Eye Guy's unused ability of using his eyeballs as removable drones was based off an ability the creator at a young age incorrectly believed to be an actual ability Eye Guy possessed, the reason why unknown, and thus was added in as a capability of the Opticoids.
  • Opticoids have eyeballs on their lower-bodies too, but due to the presence of Eye Guy's outfit, the eyes on his legs remain permanently closed.

Way Big

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Arctiguana

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Swampfire

Swampfire is the Omnitrix's DNA sample of a Methanosian from the planet Methanos that exists within the Earth-216 universe.

Appearance

Swampfire is a planet-based humanoid alien that has a dark-olive-green-and-black-colored body, with a red-flame-patterned head, root-like feet, pointed, oval-shaped bright-green eyes, red petals emerging from his head and shoulders, green frills sticking out of his elbows, forearms, and calves, and a height taller than that of the average human. Swampfire has a very prominent, distinct, natural rotten stench that worsens with heat. The Omnitrix symbol is located on the center of his abdomen.

In the Ben 10: Omniverse episode "Charmed, I'm Sure", Swampfire undergoes a prolonged phase of blossoming, as he matures into a stronger form throughout the episode, massively changing his appearance, making him more muscular and taller with lighter-green skin, a yellow, red, and orange-colored face, a now-lack of pupils, a more prominent, squared chin, a large, raised collar around his neck with a yellow interior, black-colored hands with yellow, claw-like fingers, spiked knuckles, and open holes on his palms. His red petals have been resembled with red horn-like protrusions, resembling tiny flames, with one on each shoulder and two on each forearm, while his root-like feet are now no longer root-like in appearance, instead boot-like with a green spike on each of his elbows, knees, and feet. The Omnitrix symbol resides in the same location, being the center of his abdomen.

In the Ultimate-Alien-era flashback of Chapter 1, 16-year-old Swampfire is identical to his pre-blossomed form, albeit slightly smaller due to his younger age, with the Omnitrix symbol located on the center of his chest instead.

Powers and Abilities

Swampfire's two primary abilities is his generation and ignition of methane from holes in his palms, able to create fiery blasts, while in his blossomed form, his fire blasts are more powerful. Similar to Heatblast, Swampfire is capable of limited flight, capable of propelling himself into the air through launching himself upwards with his fiery blasts.

Meanwhile, his secondary primary ability is his high degree of chlorokinesis, similar to Wildvine, able to telepathically influence and manipulate plant life, either from Earth or alien planets, able to seemingly mutate plant-life for offensive capabilities. In his blossomed form, his telepathic influence now extends to already-mutated and even sentient plant life. Swampfire can generate seeds from his body that can quickly grow into tentacle-like vines, generate a mud-like substance that can stick to anything but him, typically using it to blind foes, generate vine-like tendrils from his back, create flame-tipped vines he can use as whips, and summon plants from the ground with the simple motion of his hand, although the lattermost only present in his blossomed form.

Swampfire can even regenerate through several means, such as regrowing damaged or destroyed body parts, such as lost limbs, holes in his body, and even in his head, was even able to reform from his remains when they were splattered to literal pieces, and can reattach detached limbs by grabbing them back with his vines.

Swampfire's methane is similarly very pungent in smell, being intolerable to some species to the point of making them retch and faint. Using his methane generation, Swampfire can project "sleeping spores" from the holes in his palms, which upon being breathed by a human, will render them immediately unconscious.

Swampfire has a seemingly-huge degree of enhanced degree, many of his greatest feats such as him pushing over an entire Highbreed Weather Array with his feet rooted into the ground, pulling himself out of an active Null Void portal, and fending off Vilgax in his fight with his bare fists. In his blossomed form, he's even stronger in terms of strength.

Swampfire's body structure can warp and shift at will, allowing him to be able to bizarrely walk straight through thin such as the gaps between iron bars, deform his body into vines to burrow through and then out the ground to reform after being crushed by a large object, and even ensnare and trap the fist of someone punching him.

Weaknesses

Swampfire's swampy stench can make it hard for him to hide from anybody or anything capable of smelling. Also, his body heat can make it difficult for him to fight opponents that are attracted to heat, like reptiles.

Despite his several, different means of regeneration, Swampfire can be continuously cut up by sharp objects, preventing him from fully regenerating.

Swampfire can be harmed by electrical attacks, immobilized by ice, although he can quickly thaw himself by igniting the methane in his palms, and is vulnerable to both magical, gravity, and time-based, aging abilities.

Swampfire's fire attacks can accidentally start a fire, and can be easily extinguished by fire-extinguishing substances, such as the foam of a standard fire extinguisher.

Swampfire's plants can be killed by liquid chemicals.

Swampfire can not control sentient plants, a weakness he loses when blossoming into his new form.

Swampfire's strength still has a limit, and despite how immense it is, is still considered weaker than the raw strength of several other alien species.

History

  • In Chapter 1: Red Alert, during the flashback sequence, Ben briefly transforms into Swampfire. Although Negative Wildvine is briefly confused by his choice over his previous form, Heatblast, and his stronger forms of manipulating fire, Swampfire reveals the reasoning behind his new choice when he evolves into Ultimate Swampfire moments later.

Trivia

  • Swampfire was the first alien transformation Ben ever transformed into after the Omnitrix recalibrated 5 years after Ben had stopped using it, during the beginning of Ben 10: Alien Force.
  • Methanosians have naturally-nasal, stuffy voices due to their lack of outer-noses, but retain their sense of scent through tiny microscopic holes on his face.

Echo Echo

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Humungousaur

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Jetray

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Big Chill

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Chromastone

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Brainstorm

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Spidermonkey

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Goop

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Alien X

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Lodestar

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Rath

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Nanomech

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Water Hazard

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AmpFibian

AmpFibian is the Omnitrix's DNA sample of an Amperi from the planet Tesslos in the Andromeda Galaxy that exists within the Earth-216 universe.

Appearance

AmpFibian is a jellyfish-like alien with a white-and-blue-colored membrane covering his body, six long tentacles that can alternatively function as two pairs of arms and a pair of legs, large, black-outlined bright-green eyes lacking pupils and appearing to be constantly squinting, and his main body three-segmented and compose out of pointed skirt-like fins, one for his head, one for his chest, and one for his abdomen. The Omnitrix symbol is located on his head, under his eyes where a mouth would be.

In the Ultimate-Alien-era flashback of Chapter 1, 16-year-old AmpFibian is identical to his present-day counterpart, albeit slightly smaller due to his younger age, with the Omnitrix symbol located on the center of his chest instead.

Powers and Abilities

AmpFibian's primary ability is his electrokinesis, or manipulation over electricity, being able to launch electrical blasts from his tendrils, absorb electrical energy and blast them back out, can phase through objects through a degree of electro-phasing, combining his electrokinesis to shock whatever objects and beings he phases through in the process, and can become a mass of pure energy, allowing him to enter electrical cables and generate a large energy blast around him.

AmpFibian is capable of flight, as if he's swimming in the air, underwater breathing, the latter of which allows him to swim at enhanced speeds, and surviving in the vacuum of space.

AmpFibian's tentacles can extend multiple times their own length and stated above, can be alternatively used as humanoid limbs.

Athough Ben never trained himself to do so, AmpFibian can read the thoughts of any being by sensing the electrical pulses of their minds. However, at an older age, especially during the series, he eventually learned how to do so.

Weaknesses

AmpFibian can utilize his electrokinesis underwater, but if he is using his electricity while in the process of entering water or only part of him is in the water, AmpFibian will shock and hurt himself.

AmpFibian's electrokinetic intangibility does not work against other beings who can also become intangible, as it will cancel each other out.

AmpFibian is vulnerable to having his electrical energy drained.

His frail body is very prone to damage, such as heavy objects falling on him.

History

  • In Chapter 1: Red Alert, during the flashback sequence, Ben transforms into AmpFibian to fight back against Negative Frankenstrike, using his electro-phasing to phase through both of his attacks and eventually electrocute his conductors, defeating him. However, he is soon swiftly defeated by Negative Wildvine.

Trivia

  • While Negative Frankenstrike is the first alien in Multiverse vs. Tennyson to be used on-screen by another Omnitrix wielder besides Ben, in this case Albedo, AmpFibian is the first alien in Multiverse vs. Tennyson to be used on-screen by Ben himself.
  • AmpFibian's lesser-known energy shield ability was removed, due to the creator personally believed too many electrical aliens had energy shields. In exchange, his pure energy form that allows him to travel through electrical cables was made more powerful.

Armodrillo

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Clockwork

Clockwork is the Omnitrix's DNA sample of a Chronosapien from the planet Huygens that exists within the Earth-216 universe.

Appearance

Clockwork is a robotic humanoid alien with a body covered in golden, metallic armor, highlighted with several black stripes on his torso and limbs, with a large transparent, hexagon-shaped window of green-tinted glass on the center of his torso, revealing the glowing-green gears inside of him. His head is flat and rectangular, with a face represented by a small black screen displaying a typically-stone-faced expression of simplistic bright-green eyes and mouth, tipped with a large key-like apparatus, and his limbs are oddly shaped, having bulbous shoulders, forearms, and shins, large hands, thin biceps and thighs, and a lack of feet. The Omnitrix symbol is located on the center of his chest, on the middle of the glass window exposing his gears.

Powers and Abilities

Clockwork's primary ability is his chronokinesis, or manipulation over time, an extremely powerful ability with infinite possibilities. Clockwork can project time rays of chronokinetic energy from his chest window that can have an array of effects, such as sending people back to time, aging an object or person until they are merely dust, restoring individuals who have been erased from time, sending them into a different timeline, and reverting them to a previous state in time, causing them to be frozen in time and immobilized. Clockwork can also slow down time around himself, making it look like he's moving extremely fast, and by rotating the key on his head, he can create hologram-like projections of past events around him.

Clockwork has "chronopathy", granting him a precise sense of time itself, being able to determine the exact time an event has taken or will take place and for how long. A few abilities he's fully capable of, but rarely uses, includes rapidly shifting through time to appear in multiple places at once, skipping over very brief moments of time to avoid attacks entirely, and sensing the usage of another Chronosapien's time powers and undo their effects at will.

Clockwork also possesses enhanced strength, can survive in the vacuum of space, and due to being technological, can be merge with a Galvanic Mechamorph and be upgraded as a result, gaining enhanced time rays, enhanced speed, stamina, and jumping strength, and the ability to create offensive technology out of his body, past examples including drill hands and shoulder-mounted rocket launchers.

Although Ben never trained himself to do so, Clockwork can travel through both time and space, allowing him to enter different dimensions through time portals. However, at an older age, especially during the series, he eventually learned how to do so.

Weaknesses

Clockwork's durability is extremely low and while he is prominently armored, he can be badly damaged by a very powerful energy blast to one of his weak spots, such as his joints. Hitting his head key can also briefly, but badly stun him.

Clockwork also has very low agility, having poor skills at dodging unless using his time manipulation, and due to his large body and short legs, he can not run very fast and has low stamina, thus resuting in him tiring out very quickly.

Clockwork's time rays are ineffective against objects that are immune to his aging effects, due to their incapability of naturally aging to the point of deterioration, such as diamonds and gumballs.

Stated above, the use of Clockwork's powers create a ripple effect, dubbed the "Sotobro Effect", in time that can be sensed and reversed by another manipulator of time, such as another Chronosapien.

History

  • Although not debuting in Chapter 1: Red Alert, Ben mentioned Clockwork and used him off-screen to repair the damage of the Mr. Smoothy's location inflicted during his fight with Albedo, allowing him to secretly get away as Negative ChamAlien.

Trivia

  • Clockwork and the species of Chronosapiens speak with naturally-thick German accents.
  • In the Earth-216 universe, Clockwork's home-planet is named, known as Huygens, which is a bio-mechanical, steampunk planet dominated by industrial production plants and nomadic alien workers.
    • Huygens' name derives from Christiaan Huygens, a Dutch physicist, mathematician, astronomer and inventor, widely regarded as the inventor of the first time-telling device.
  • Ben underestimates Clockwork, due to his poor durability, agility, and stamina, and rarely uses him casually, only during situations regarding some form of time travel or rewind.

ChamAlien

ChamAlien is the Omnitrix's DNA sample of a Merlinisapien from the planet Merlinios that exists within the Earth-216 universe.

Appearance

ChamAlien is a reptilian humanoid alien that resembles a large bright-purple salamander with splotches of darker-purple camo-like spots all over his body, being various different sizes, and a short tail that contains a concealed, slender black barb. ChamAlien's head is covered with a purple-black, ridged, natural helmet of sorts over the upper-half of his head, with trio of triangular, multi-colored eyes, the right one red, the middle one green, and the left one blue, and a fin-like spike emerging from the back of his head, along with smaller, dark spikes running down his backside, four-fingered hands, frog-like feet with three toes on each, and a wide mouth filled with sharp teeth. The Omnitrix symbol is located on the center of his chest.

While used by Albedo, Negative ChamAlien's purple skin is noticeably paler, and his eyes, the green coloration of his outfit, and the Omnitrix symbol are all colored bright-red, with his right eye a lighter-shade of red and his left eye a darker-shade of red, opposed to Ben's Omnitrix's bright-green. However, Albedo's usage of Negative ChamAlien in Chapter 1 lacked an Omnitrix symbol, due to Albedo's transformations instead being caused by DNA-altering mental abilities he received prior.

In the Ultimate-Alien-era flashback of Chapter 1, used by Albedo, 16-year-old ChamAlien is identical to his present-day counterpart, albeit slightly smaller due to his younger age and lacks his back spikes.

Powers and Abilities

ChamAlien's main ability is his camouflage, allowing him to blend in entirely with the color of his surroundings so effectively that it appears he was entirely invisible, making ChamAlien one of Ben's stealthy aliens, alongside being very agile, quick, and flexible, with the added abilities of scaling vertical surfaces, such as crawling up walls and crawling on the ground, with ease. His very smooth scales are very slippery, making him difficult to grab hold of.

ChamAlien's offensive capabilities include his sharp teeth and claws, but more notably, the long, retractable stinger-like barb that can emerge from the tip of his tail, strong enough to punch holes through metal, which he typically uses it as a concealed weapon to suddenly attack foes. In addition, he has enhanced strength and durability, allowing him to hold his own in combat and withstand attacks.

Although Ben never trained himself to do so, ChamAlien's multicolored eyes can access some sort of heat vision that can allow him to see other members of his species while they are camouflaged. However, at an older age, especially during the series, he eventually learned how to do so.

Weaknesses

While ChamAlien appears to turn invisible when he activates his camouflage, he is not actually invisible, actually just changing his colors to fit the background. Because of this, consequently, his shadow can still be seen while he is camouflaged, making any place filled with too many bright lights a severe disadvantage for ChamAlien.

ChamAlien's camouflage can be rendered useless if he is carrying something that is making too much noise, or he is suddenly coated in a material not from his own body, such as powder or oil.

ChamAlien is unable to appear invisible to other members of their species.

ChamAlien can be tracked down easily, either by species with enhanced senses or magical Mana users using some sort of tracking spell.

History

  • In Chapter 1: Red Alert, during the flashback sequence, Albedo uses Negative ChamAlien to escape into the night, leaving Ben to take care of the damaged Mr. Smoothy's location.

Trivia

  • ChamAlien and the species of Merlinisapiens speak with naturally-thick French accents.
  • In the Earth-216 universe, ChamAlien's home-planet is named, known as Merlinios, which is a jungle-like planet filled with over 100 wild sub-species of the Merlinisapiens. Bizarrely, the planet itself appears partially transparent on first glance from outside its atmosphere, but in actuality, is due to the planet's abundant amount of light-refracting plant-life that are visible from space.
  • ChamAlien's name can be alternatively spelled without the second A capitalized in the original canon of Ben 10, but in the Earth-216 universe, it's always spelled with the second A capitalized.

Shocksquatch

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Eatle

Eatle is the Omnitrix's DNA sample of an Oryctini from the planet Coleop Terra that exists within the Earth-216 universe.

Appearance

Eatle is a insect-like humanoid alien with characteristics based off a Japanese rhinoceros beetle, such as his large, forked horn atop his scalp and forehead, with a short, spiked protrusion emerging from the front of the base of his horn. Eatle has a slight hunch, a black-and-gray insectoid carapace, small bright-green eyes, a large light-gray lower jaw with a spiked lower-lip covering his upper-lip, spikes emerging from the joints of his lower jaw, his outer-forearms, knees, and the back of his calves, three-fingered hands, two-toed feet, a beetle-like shell on his backside, having a more-prominent shiny-dark-green coloration, and bright-green clothing covering the front of his torso. The Omnitrix symbol is located on the center of his chest.

While used by Albedo, Negative Eatle's insectoid carapace is noticeably darker, with his green coloration on his backside now red, and his eyes, the green coloration of his outfit, and the Omnitrix symbol are all colored bright-red. However, Albedo's usage of Negative Eatle in Chapter 1 lacked an Omnitrix symbol, due to Albedo's transformations instead being caused by DNA-altering mental abilities he received prior.

In the Ultimate-Alien-era flashback of Chapter 1, used by Albedo, 16-year-old Eatle is identical to his present-day counterpart, albeit slightly smaller due to his younger age and lacks his jaw spikes.

Powers and Abilities

Eatle's primary ability is his ability to project bio-ergokinetic blasts, typically in the form of green laser beams, from in-between the prongs of his horns after consuming inorganic materials and converting the matter into energy he channels into his horn. In addition to shooting lasers, Eatle can use his horn as a very effective battering ram.

Eatle has both enhanced strength and durability, the latter allowing him to withstand extremely powerful energy blasts that would be normally fatal for humans, due to his strong carapace. Eatle's sharp claws are typically not used for slashing, but can help him climb up walls, albeit his speed of climbing is slow compared to other species.

Weaknesses

Eatle has a limit to how much solid matter he can consume at one time, and once he consumes solid matter, the matter is digested within his stomach and unless quickly spat back up, will be destroyed and translated into his energy blasts.

Due to his consumption-based abilities, Eatle is prone to eating things that are against his interests.

Eatle is quite heavy in terms of weight, which may serve as a weakness when he is trying to fight on short or slim platforms.

Compared to other species capable of scaling walls, Eatle is very slow when going up vertical surfaces, due to his average speed.

Eatle is weak against his natural predator of Oryctini's, the Nightcrow, due to its energy-deflecting wings.

History

  • In Chapter 1: Red Alert, during the flashback sequence, Albedo uses Negative Eatle in a fit of rage against Ultimate Swampfire, but is quickly defeated and soon forces himself to retreat when he becomes to suffer from the harmful energy feedback of excessive use of his mental transformations.

Trivia

  • In the Earth-216 universe, Eatle's predatory species on the planet of Coleop Terra, were identified as Nightcrows, giant jet-black crows with wings that can deflect an Oryctini's energy blasts and a beak that can pierce its carapace with ease. It's confirmed, but has yet to be shown on-screen, that Nightcrow DNA exists within the Nemetrix.

Jury Rigg

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