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Omniverse9

aka Dragon Emperor of BTFF

  • I live in India
  • I was born on May 21
  • My occupation is Student
  • I am Male

Welcome to my message wall. You can stick anything you want here. There are a few exceptions:-

  1. No profanity here. Strictly prohibited
  1. You can't talk about the admins in a very rude manner here.

And a few messages I can notice.

  1. You can request almost about anything here. You can request for me for help for your series.
  1. Art requests are also allowed.
  1. You can also put any suggestions or problems here about my franchise, OV9 Enterprise and its series.
  1. The CaT gazette is allowed here. No anomaly for that.
An Anonymous User
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  • Hey! I noticed you have some article stubs.


    • Ben Tennyson (Ben 10: Omniversal Force)
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  • Placeholder location
    Happenings

    why am i still doing this

    does anyone even care about these anymore

    Wiki News

    we've gotten a bunch of new users in as of late

    unfortunately they remind me exactly why this wiki is getting less and less enjoyable for me

    Editorial

    i wish i remembered what happiness felt like without having to reject reality

    Writing Lesson

    Lesson X: Use a Search Engine

    It's not that hard people

    relatable
    831nbbe2tnqz

    Art Corner

    ではまた

    </wiki>
    By ChromastoneandTabby


    ~-~-~

    Ben 10 News

    Way too much for me to give enough of a shit about catching up on. Suffice to say Season 2 of the Reboot premiered and we're getting a video game in about a month.

    Closing
    Well, that's it for today, folks. I hope you enjoyed the sixty-eighth issue of The CaT Gazette. Feedback and support are stupid to ask for.
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  • GazetteLogoI60
    Happenings

    Pretty much everything I have to announce here is gonna be announced in the main Fanon Con main blog this Friday, so make sure to check that out.

    Wiki News

    Fall Fanon Con is happening, in case you somehow missed that. Hope you guys are having fun!

    Editorial

    Busy work is the cancer of educational institutions.

    Writing Lesson

    Lesson 21: Reusing Words

    "Hey, you know what gets kind of annoying sometimes?" CaT said.

    "No, what?" Lightningfur said.

    "When people use the same words to express an action over and over." CaT said.

    "Oh, I guess that can get kind of annoying." Lightningfur said. "But how would you fix that?"

    "Use a goddamn thesaurus." CaT spoke.

    "But there are only so many words you can use to say the exact same thing." Lightningfur said.

    "Yeah, well, don't do it too much, then." CaT spoke. "Use other words that are similar to the word you keep reusing but have some variation in the exact meaning."

    "What do you mean?" Lightingfur asked.

    "Even repetitive actions don't always have the same meaning on each repeat." CaT explained. "For example, a conversation between two characters could just use the word 'said' over and over, or it could use specific words that better describe exactly what the characters are saying or doing."

    "Oh, I get it." Lightningfur nodded. "By using more specific wording, you avoid repeating stock phrases that annoy the audience."

    "And even beyond that, using more specific wording gives the audience a much clearer picture of what's going on." CaT affirmed. "You can give information on how the characters are presenting their actions without spelling it out with overdone dialogue."

    "Show, don't tell, right." Lightningfur scratched the side of his head. "What about for things other than conversation?"

    "Like what?" CaT raised a questioning eyebrow.

    "Like fight scenes." Lightningfur made a mock jab to accentuate his point. "If you have two people hitting each other over and over, how would make the wording for that more interesting?"

    "If your fight scenes consist only of two people hitting each other over and over, you're screwed anyways." CaT yawned. "But that's a topic for another lesson. Anyways, you can change up the verbage to change the implication of an action. For example, what sounds like a bigger hit? Someone getting punched, or someone getting smashed with a fist?"

    "Getting smashed with a fist sounds a lot more painful." Lightningfur winced.

    "Bingo." CaT said. "If you look at the technical meanings of the words, getting punched pretty much is getting smashed with a fist, but describing the action more dynamically can leave more of an impact on your audience."

    "Well, I'll be damned." Lightningfur sat up and put his paws on his hips in contemplation. "That's almost as crazy as this whole 'teaching a lesson using dialogue' thing."

    "But not nearly as stupid."

    My Current State of Being
    Ulv3i2rlv4mz

    Art Corner

    AlbedoMWR

    Albedo (Milky Way Race)
    By ChromastoneandTabby


    A redesign of Albedo for Ben 10: Milky Way Race that gives him more of a mad scientist vibe.

    Ben 10 News

    A promo for Season 2 of the Ben 10 reboot has been spotted on TV, showing off more of the new alien armor. The aesthetic of the armor definitely links it to the new alien we have a blurry screenshot of, but hell if I know how it's gonna work in-show.

    Ben 10 Reboot Season 2 Promo

    Ben 10 Reboot Season 2 Promo

    Closing
    Well, that's it for today, folks. I hope you enjoyed the sixty-seventh issue of The CaT Gazette! Feedback and support are appreciated!
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    • An Anonymous User
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  • GazetteLogoI60
    Happenings

    Just started full-time college work, so I'm going to have even less time to work on my stuff from now on.

    RIP

    Wiki News

    Signups for Fall Fanon Con are still going, and will be running for one more week! Let's try and make this our most successful Fanon Con yet!

    Make sure to sign up for the next round of the Chain of Gifts while you still can! Signups end tomorrow!

    Editorial

    Every day keeps passing by faster and faster and it feels like I'm barely keeping up.

    Writing Lesson

    Lesson 20: Writing Sadness Without Melodrama

    Let's face it, whenever you write something sad, your main goal is usually going to be getting the audience to feel sadness as well. According to common logic, bigger=better, so obviously the more over-the-top dramatic you make the scene, the sadder the audience is going to feel, right?

    Well, no.

    A problem a lot of "sad" scenes have is that they go too far in trying to make the audience feel for what's going on, making the scene loop around into absurdist territory instead of depressing territory. This can also happen if you try to force a sad scene where it's really unnecessary or nonsensical; you break your audience's suspension of disbelief and end up taking them out of the story.

    To write a sad scene without it coming across as forced or cringy, keep the following things in mind:

    • Cut down on any excessive drama. There's reacting, and then there's overreacting.
    • Make the scene warranted. Putting in a sad scene for the sake of putting in a sad scene when it doesn't fit with the narrative makes it seem like you're just trying to get a reaction instead of telling an actual story.
    • Give the audience attachments. You can't just throw drama about random people at us and expect us to care about it; give the audience time to connect with the characters involved in the scene before throwing it out there.

    There's probably more to say on this topic, but it's frankly kind of a vague thing to cover, so if you have any specific questions I didn't answer here, just ask.

    I felt like this scene from If: Part 1 needed a visual representation
    HercCallsOutIsaacCS

    Art Corner

    TheoSummerRe

    Theo Summer Outfit Redesign
    By ChromastoneandTabby


    A redesign of Theodore Logical's summer outfit from Tech 10: Star Spirit. I know it's not the most popular clothing choice for him but I really like it so fight me in the streets.

    IsaacSSReRe

    Isaac Logical (Star Spirit Redesign 3)
    By ChromastoneandTabby


    The other two Star Spirit designs for this guy sucked ass, so I decided to do one that was a bit more stylized. I think this one properly shows off his ironically contradictory retro fashion sense he thinks makes him look edgy but in reality just makes him look like a tool.

    it also furthermore exemplifies why anyone allowing him to be responsible for raising a child was a terrible mistake.

    BTW for those not in the know (AKA most people), EarthCo. is the name of the company Isaac runs in-universe. So there's that.

    Ben 10 News

    We've received confirmation that the upcoming Ben 10 game for the Nintendo Switch will be released on November 10th in Europe and November 14th in the USA.

    Closing
    Well, that's it for today, folks. I hope you enjoyed the sixty-sixth issue of The CaT Gazette! Feedback and support are appreciated!
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  • GazetteLogoI60
    Happenings

    I'm gonna be honest I'll be scrounging up everything I can for Fanon Con but I've been too burned out all year to have much to present.

    Wiki News

    Signups for Fall Fanon Con have started, and will be running for two weeks! Let's try and make this our most successful Fanon Con yet!

    Speaking of signups, the next round of the Chain of Gifts is accepting applications over the next week! The more, the merrier!

    Editorial

    Caffeine is neat and all but it puts a lot of stress on my heart, so I only drink it if I'm too tired to function otherwise.

    Writing Lesson

    Lesson 19: Writing Interesting Scenery

    Geez, you people are really busting my balls here when it comes to writing lessons lately. I guess that's about what I should have expected to begin with for this section but eh at least I'm learning stuff while I'm teaching it.

    Writing interesting scenery is a very important part of writing, but usually ends up being ignored because of the wiki's love of the Script format; there's nothing really wrong with the Script format, but it can be rather limiting, since it is essentially a bare-minimum method of storytelling.

    In real life, scripts and scenery usually come from two completely different departments working on the same project and end up being put into a cohesive whole by the director; in the text-only format of the wiki, there is no "Scenery Department" for you to work with, so most of the Script-style narratives here (as well as a lot of traditional narratives) end up lacking a lot of panache.

    If you want a personal example, I don't think Star Spirit is bad by any means, but I'm pretty unhappy with how the first two seasons turned out because of how much I was limited by the Script format. I might be changing the format to Paragraph in the revised edition, I might not, but the point is, even thought I ended up being comfortable enough with Script by the end, it didn't allow me enough wiggle room to write effective scenery.

    What you can do to help fix this issue, assuming you're having it, is mix the Script and Paragraph formats. Script for dialogue, Paragraph for descriptions. I ended up using this style myself after some experimentation, but there are still some dialogue tricks you can only pull off in Paragraph; that's not the main point of this lesson, however, so let's just move on.

    Getting down to brass tacks, the most important thing about writing scenery is making sure it contributes to the emotion of the narrative. Sure, you can go ahead and just list off basic attributes of the location, but that's a good way to end up boring both yourself and your audience. The best way to go about it is describing what it would be like to actually be there instead of what it would look like in a picture. What does the scene smell like? Feel like? Taste like? What is that scent on the breeze? What is the atmosphere given off by those trees? What does that lady calling the cops on you taste like?

    Okay, maybe don't go quite that far, but I think you should be getting the point here. Remember that being somewhere is something you experience with all of your senses (okay usually not taste but hey sometimes it's applicable), not just your sight. Let me give you an example:

    • "The bar had a lamp hanging down from the ceiling in the middle of the room. Wooden tables and chairs were arranged on the floor, and the bartender stood behind the counter."

    Boring as shit, right? This is what I call "Picture Writing", in that a picture of the place you're describing would be exactly as, if not even more, helpful to your audience than what you're writing about it. Now let me give you an example of how this could be improved into a description that takes advantage of your senses, or what I like to call "Experience Writing".

    • "The bar had only a single flickering old lamp illuminating the entirety of the room, giving the shoddy building an eerie atmosphere. Musty wooden tables and chairs that would let out an almost pained creaking if you were to use them were arranged haphazardly on the floor, as if they had been hastily thrown back into place after a particularly messy bar fight the night before. The bartender standing behind the counter wore the countenance and scent of a barely-functioning drunkard who had once been optimistic about his prospects in life but had long since turned to abusing his own stock to keep himself going."

    Notice how that paragraph took a lot longer to read but didn't feel nearly as tedious? That's an example of how Expressive Writing can turn an okay bar scene into a full-fledged experience for the audience.

    If you examine the Expressive Writing paragraph, you'll notice how I used adjectives and dynamic descriptions to describe the scenery in a way that it almost felt like a short story in and of itself, despite nothing actually happening. You can tell the bar has a lot of history, even though none of that history is directly described to you.

    Of course, not every scenery description has to be particularly dragged out; sometimes a forest is just a normal-ass forest, and there's nothing special to describe about it. Overdoing it with your scenery descriptions is still going to bore your audience even if the descriptions themselves are fantastic. The most important aspect of writing these descriptions, as with pretty much everything I talk about in these writing sections, is finding the right balance between terse and interesting; figuring out how to get across the most information with the least words. Of course, you can sometimes subvert the terseness for establishing a particular atmosphere or simply for comedic effect, but that kind of decision ultimately comes down to the individual story and storyteller.

    Overall, the main thing you need to do to get good at scenery writing is practice, which applies to most things about writing, really. Work on using "Experience Writing" instead of "Picture Writing" and eventually you'll be writing some really engaging scenes for your audience to get absorbed into.

    I don't wanna live but I'm not particularly fond of death
    MyMemes

    Art Corner

    Re:Vise Project Alien Redesigns - First Batch
    By ChromastoneandTabby


    Bet you forgot about this project almost as much as I did

    NovaS3Re

    Nova S3 Design (Tweaked)
    By ChromastoneandTabby


    I know I already featured this picture in a past Gazette, but I fixed it up a bit to make it look better.

    Ben 10 News

    Nothing to report on this week.

    Closing
    Well, that's it for today, folks. I hope you enjoyed the sixty-fifth issue of The CaT Gazette! Feedback and support are appreciated!
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  • GazetteLogoI60
    Happenings

    I really don't want to give up doing the Gazette but jesus christ the depression is making it hard to manage anything beyond sleeping right now

    Work started back up this past week, so that's another thing to add on to the "reasons not to live" pile

    no news on my actual projects for obvious reasons

    Wiki News

    Nothing really of note.

    Editorial

    The reboot honestly feels like the staff behind it really want to make a great show but Cartoon Network's executives keep shoving them back in their box like "NO STORY ONLY COMEDY MAKE US MONEY REEEEEEEEE" and Omni-Tricked and the Alien Worlds shorts are their actual intentions for the show breaking through.

    Writing Lesson

    Lesson 18: Romantic Relationships

    If I see the "two characters reach for the same object at the same time and get flustered about it and fall in love" trope one more goddamn time i'm going to hurl

    Seriously I'm an uncoordinated mess in real life if i fell in love with every random asshole i accidentally tried to grab something with i'd be number one on the "Top 10 Largest Harems in Anime" list

    Getting to the meat of the lesson, I think the main thing writers concerned with this topic want to figure out is how to avoid cliche trite like the trope I just mentioned above. I'm just going to go ahead and list off a few of the most common ones here, explain why they (usually) don't work, and offer some suggestions on how to fix them or use them correctly (although I would still recommend avoiding the majority of these).

    • Getting Accidentally Physical
      • The Problem: Already mentioned a specific case of this, but to be more professional about it, people accidentally grab or bump or trip or fall into each other all the time in real life because humans are naturally clumsy shits. Playing it up as important without any prior context for the people involved to be awkward about it is inherently ridiculous.
      • The Fix: If you really want this to happen in your story, something needs to be done to address how mundane it is and why this specific accident is unique in any way. If one or both of the characters react as if this has any significance, there needs to be a specific reason for it, such as some already-present feelings for the other party involved or one of the characters in question just being an awkward mess in general.
    • Express Shipping
      • The Problem: If you've seen almost any Disney movie ever made, you've seen this issue: characters falling in love in a very short amount of time. "Love at first sight" is something that does happen, but A: not as often as the movies make it out to be, and B: is inherently very superficial. A meaningful relationship between two people is realistically going to take time to develop, and impulse romances in real life usually end badly for both parties.
      • The Fix: It's going to be difficult to justify short-term major romances unless the time the characters have together is short-term in-universe, such as if one or both are terminally ill or something (see: John Green's library of work). If the characters know they don't have much time left together, shotgun romances become a much more reasonable development.
    • Trilateral Triage
      • The Problem: Mary Jane loves Herb, but Herb doesn't love Mary Jane, Herb actually loves Reefer! Wacky hijinks ensue!!!1! MANY FUN TIMES AND DRAMATIC MOMENTS TO FOLLOW!!!!!XD111! IS IT NOT JUST THE BEST WHEN SUCH GOOFY SHENANIGANS COMBINE WITH SUCH COMPELLING DRAMA?!?!?!??!:!:@!:?!!!!!!!11111!!!!!!!
    Jontron Laughing Blood

    Jontron Laughing Blood

      • The Fix: Avoid like the goddamn plague. If you actually happen to like these drawn-out soap opera bits of melodrama, please at least try not to be predictable about the end result. These plots are almost always an exercise in frustration, and while they can be pulled off well, I would go so far as to say 99% of all love triangles are just frustrating time-wasters.

    So, cliches aside, how do you write a good romance?

    Focus on the characters.

    This may sound like some "no shit, Sherlock" obvious advice, but you'd be surprised at how many authors just make romance a checklist of stock relationship tropes instead of writing something unique to their characters. What I like to call the "Rom-Com Romance" (lame boy falls in love with hot girl and if you've seen any movie ever you know what happens from there) has become so prevalent that you could just call it an industry standard at this point. This isn't necessarily a bad way to write romance, but it's so overdone that it's hard not to wonder if the entertainment industry is aware that other kinds of relationships exist.

    If you're writing a romance, throw your preconceived checklist of plot points out the window and buckle down for a minute to look at what you're actually doing. If you want two characters to get together, ask yourself why you want them to get together, and why you think it's a good idea. From there, you should take your characters as individuals and ask yourself why they would want to get together. What traits does each character have that the other character is attracted to?

    The old adage of "opposites attract" is applicable because a relationship between two people is all about give and take. What can one character offer the other that the other doesn't already have? A good relationship should be built on the people involved supporting each other and filling in for each other's faults. That's not to say they shouldn't have anything in common; they absolutely should for any good relationship to work. It's just that each party should be able to offer something that improves the other's life. You wouldn't want to be in a relationship with yourself, for example, because you'd just double down on your own flaws.

    Now obviously there are a lot of caveats to writing each specific part of a romance, but those are complicated enough for lessons of their own. For now, the main thing to note is that good romance is built on genuine character interaction and not just going through the motions of a series of plot points and cliches. Write your character interactions like...well, characters interacting, and you'll be doing a lot better than the majority of professional media.

    Joining any Ben 10 Discord server
    Matl2Qt

    Art Corner

    Renovation Project Redesigns - Final Batch
    By ChromastoneandTabby


    I basically spent an entire week finishing up the art I needed to remake for the Tech 10 Renovation Project. Any art for it from here on out is going to be entirely new art made for the hell of it.

    Some notes:

    • I had to downsize most of these for Wikia to even be able to process them thanks Wikia
    • I had so much fun doing these like holy shit I haven't been this happy doing art in months
    • My favorite design out of this batch is probably Ultimate Levithian.
    • Alvono actually didn't have any original art to renovate I just made art for him since Creeper brought it up.
    • One of my favorite things about these designs is how varied I get to make the Ultimatrix symbol designs, since the Reformatted Ultimatrix canonically changes the prong shapes to suit each alien.
    • The design on the Combo Ultimatrix dial was completely last-minute improv but I love how it turned out.
    • If you zoom in on Misticon's lineart you can see the weird effect I used to make it look a bit more ethereal.
    • I tried to make Herc's human form a bit blocky and odd-looking to get across the idea that Herc isn't 100% competent in figuring out how a human should look.

    Napoleon Burst

    Napoleon (Burst Form)
    By ChromastoneandTabby


    What the hell is a Burst Form? Why does Napoleon look like he's channeling Guy Fieri if he was in The Lion King? Read Act 2 of the Not Applicable movie (Coming Soon©) for answers!

    Ben 10 News

    The rest of the Alien Worlds shorts have aired, and my god, if there's one thing you have to give the reboot credit for, it's the lore. All of the shorts are now available in English, and since I already posted the Khoros short in English in last week's Gazette, I'll just list the other English shorts here.

    Closing
    Well, that's it for today, folks. I hope you enjoyed the sixty-fourth issue of The CaT Gazette! Feedback and support are appreciated!
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  • GazetteLogoI60
    Happenings

    I finished Kamen Rider Ghost

    It was still better than Omniverse

    Anyways, the Tech 10 Renovation Project is not officially back on, but I have been doing a couple things for it lately. I'm not committing to anything, but I am considering writing to at least the end of Ultimatrix Unleashed. I'd ask how many of you would be interested in me actually continuing it, but I know it would be like one person at best.

    I can't really blame anyone too much since even with the rewrite the first ten entries of UU are boring as sin. There's relatively little actual conflict and 99% of what happens is just setup for later. I will say the second arc gets a lot better, but I don't have a whole ton of that rewritten yet.

    Wiki News

    The results for the Omniverse Awards are out, and while I don't agree with all of the results, I have to say that most of the winners were pretty well-deserv-

    >OV Chromastone won Best Canon Redesign

    Jontron - Who did it? Conan

    Jontron - Who did it? Conan

    At any rate, congratulations to the winners, and may god have mercy on your souls.

    (On a side note, any winners interested in displaying their awards can use this template on their pages.)


    ...


    but seriously OV CHROMASTONE WHO THOUGHT THIS WAS A GOOD-

    Editorial

    I'd officially move the Gazette's release to Tuesday but I'd probably end up putting it off until Wednesday.

    Writing Lesson

    Lesson 17: Writing Longer Stories

    A few different people on the Discord requested this one, and I have to say while this lesson might be useful for them, there's simply not a terrible amount to be said on the topic. I already talked at length about putting details into your writing, and beyond doing that, there's only one way to legitimately extend your stories with repeating yourself:

    ADD STUFF

    There's no magic trick to it, you just kind of have to take the stuff you have and shove more stuff onto it to make it bigger. For some examples of what you could add:

    • More Characters
      • More characters = more people you have to have do things in the story = a bigger story. Note that this is generally not the best route to go unless you're fairly confident in your ability to comfortably juggle writing multiple character arcs.
    • More Events
      • Did your episode about things happening end up too short? Add more things happening! Adding more action or character scenes or what not is a decent way to extend a story, but try to keep everything focused around advancing towards the end point of the episode instead of just stalling the plot for the sake of filler.
    • More Plot
      • Do you have a plot? Does that plot not take up as much physical space as you want it to? Just add another one! And another one! And another one!
    DJ Khaled ANOTHER ONE - 1 Hour

    DJ Khaled ANOTHER ONE - 1 Hour

      • Okay, that much is obviously exaggeration, but it doesn't hurt to have subplots if you feel your main story is lacking in content potential. Just make sure to keep the main focus of the story on the main plot so you don't end up annoying the audience by meandering around with diversions. A solution I personally like using is the A Plot/B Plot formula, which basically means you have two "main stories" per episode. These stories should be related to each other in some way, but there is a decent amount of wiggle room as far as that goes.

    Of course, aside from all that, there is always another option to consider when deciding how to add extra stuff to your story:

    C480x270 11

    Sometimes your story is short, and that's all there is to it. You don't always need to make something longer just for the sake of making it longer; if the story you want to tell is best told short, then by all means, keep it short. The integrity of your storytelling should always be your first priority.

    HE TRULY IS NUMBER 1
    Db5

    Art Corner

    TechCERe

    Tech - Combalien Evolution Redesign
    By ChromastoneandTabby


    The Renovation Project for my old stuff may be abandoned but I still wanted to make an updated design for this guy.

    Not too long after the end of Ultimatrix Unleashed, where Tech swears off fighting, he gets dragged back into the fight regardless of his personal opinion due to the sudden appearance of a new enemy known as Dethrouge. Dethrouge aims to reach the mythical Gateway of Reality, which will grant whoever passes through it their heart's greatest desires, no matter how destructive these desires might be. After getting utterly trashed by Dethrouge in their first battle, Tech travels to Egypt to find the source of Dethrouge's power, and ends up receiving the BIOME Suit, an ancient piece of alien technology that acts as a counterpart to Dethrouge's own armor.

    The BIOME Suit is stored as a blue gauntlet (the thing on Tech's left arm) and is activated by pulling the handle on the device. Once activated, the rest of the suit will generate around the user's body. It leaves the Ultimatrix Dial free, allowing Tech to transform into aliens while using it, but covers up the module slots, making it impossible for Tech to combine or evolve his aliens while the suit is in use.

    IgneouxOS

    Igneoux Redesign
    By ChromastoneandTabby


    A redesign for Igneoux, the timeline-hopping bounty hunter whose claim to fame is being goddamn invincible.

    This becomes a bit of a problem when he sets his sights on the bounty on Tech's head.

    DethrougeOS

    Dethrouge Redesign
    By ChromastoneandTabby


    An ancient Pharaoh whose grief drove him to ignore the warnings given to him and abuse the power of the Underworld Suit until it drove him mad. The suit grants him the ability to distort and destroy life, allowing him to create twisted creatures that serve his will and cause those who oppose him to wither away into nothingness.

    Dethrouge seeks to uncover the Gateway of Reality and reshape the universe in his image. Though it is impossible to truly know what image a madman would create, it is near certain that the resulting twisted world would be a living hell.

    Ben 10 News

    A promotional event called "Alien of the Week" (trailer here) is set to begin airing in the states in a couple of weeks. Part of the event is evidently the series of "Alien Worlds" shorts, two of which have already been released...in Norwegian.

    The Alien Worlds shorts goes into the lore of each reboot alien's species and their home world. The two episodes released thus far are about Khoros and Petropia, which are much different (and dare I say better) in the reboot's universe. An English version of the Khoros short has been found, but the Petropia short is only in Norwegian so far. Thankfully, the visuals of the latter are usually enough to get the point across, and I would recommend giving it a watch anyways if you're interested.

    Ben 10 Ukens romvesen - Hardhaus Norsk Cartoon Network

    Ben 10 Ukens romvesen - Hardhaus Norsk Cartoon Network

    SUBTERRANEAN DIAMOND KAIJU

    Closing
    Well, that's it for today, folks. I hope you enjoyed the sixty-third issue of The CaT Gazette! Feedback and support are appreciated!
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  • GazetteLogoI60
    Happenings

    Kissasian is acting up again so I have now downloaded almost all of Kamen Rider Ghost onto my computer to watch at any time.

    What am I doing with my life

    I've been brainstorming a lot of ideas for the Re:Vise Project and Milky Way Race, and I have Act 2 of Not Applicable more or less planned out.

    Now if only I could muster the motivation to write anything.

    Wiki News

    Voting for the Omniverse Awards has begun, so make sure to get out there and reply to those polls! Don't forget what happened last time people didn't exercise their right to vote...

    Editorial

    Remember around this time last year when I could write 12,000 words in the span of a few days and actually had motivation and a will to live? Good times. Now it's a struggle just getting out of bed in the morning and the only thing I do all day is hope this drawn-out period of excess stress, depression, and anxiety ends up giving me a fatal heart attack sooner rather than later.

    Writing Lesson

    Lesson 16: Writing an Interesting Main Character

    In Lesson 12, we discussed how to make interesting side characters. This could be considered a sort of continuation of that lesson, and more or less everything I said there still applies here. Again, make sure to check out this TVTropes page on the subject if you get the time, as it's an immensely informative resource.

    So, main characters. They're the people who your story is going to focus on the majority of the time, so logic says you better make damn sure they're interesting (or at least bearable); unfortunately, as you can see in pretty much all media, having an uninteresting main character is more or less the status quo for escapist fiction, and I'd like to cover why that is and how you can avoid it.

    The primary reason main characters in escapist fiction are so generic and bland is because the genre is just that; escapist fiction. A book with a main character people can latch onto and imagine themselves in place of is the easiest way to grab a reader's attention and keep them reading. This isn't necessarily a terrible idea in and of itself, but it's extremely uninspired and overplayed, and anyone with any literary experience beyond entry-level bare minimum is going to get tired of this trope very, very quickly.

    You can get someone to read a book using a bland main character, but to get someone to experience a book, you need to go above and beyond the bare minimum and make your character human.

    Let's face it, humans are humans and we like other humans; a bland main character is a handy dandy writing tool, but nothing more beyond that, and eventually your audience is going to want to spend as much time with them as they would want to spend with a socket wrench (and hell, at least the socket wrench is practical). If you want your audience to get really invested, you're going to need more than a paint-by-numbers stereotype of what a person should be; you're going to need character.

    Character is sort of an interesting thing in that it's basically the concentrated version of what makes something feel human. Write about a normal rock and you're just writing what might as well be a technical essay; write about a rock with character and suddenly you're storyboarding for Steven Universe. If you want to upgrade your cardboard cutout to the status of "good", you're going to need to sprinkle some magic character dust on it, and while it's not super easy to do so, it's not exactly as hard as you might think.

    To start off with, think about what makes you...you! Who is <name>, really? If that's a bit too philosophical for your tastes, just ask yourself some basic questions such as "What do I like? What do I dislike? Why the hell do I put up with this purple assweed spamming my Message Wall every week?"

    Once you have that line of thinking down, try applying it to your character. What do they like? What do they dislike? What is their motivation for doing what they do? How would they react in a certain situation? How does the way they handle the situation differ from anyone else's? Ask questions about your character as if they were a real person, because ideally speaking, they should feel like a real person.

    This is a bit of unorthodox advice, but I would actually recommend taking this personality test if you're having trouble figuring out this line of thinking by yourself. It asks questions that force you to think about the kind of person you are. If you find you're still having trouble pinning down you characters, try extending the "roleplaying" advice i gave in Lesson 12 and taking the quiz again, but this time answering as if you were the character you're trying to figure out. The only real downside to this quiz is that it is fairly time-consuming, so learning to do this on your own is eventually going to do you better in the long run.

    Like I said in Lesson 12, characters are an extremely complicated topic (about as complicated as real people, as a matter of fact), so I can't cover anywhere near everything here. Make sure to check out the resources I've linked if you get the time.

    When the RP gets out of hand
    Btffrp1

    A COMIC in the COMIC section? WHAT IS THIS MADNESS?!


    Art Corner

    Stopwatch

    Stopwatch
    By ChromastoneandTabby


    The final alien for Mig's commission of the Mig X roster. I put extra work into this one because it's basically the OP last-hour superpower alien, so I hope it paid off.

    Ben 10 News

    Nothing to report on this week.

    Closing
    Well, that's it for today, folks. I hope you enjoyed the sixty-second issue of The CaT Gazette! Feedback and support are appreciated!
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    • An Anonymous User
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  • GazetteLogoI60
    Happenings

    I was incorrect about starting Blade

    i have instead started Faiz

    it's pretty good so far

    also been binging Homestuck and that's obviously taking a while

    still trying to deal with stupid college bullshit but at least i got my shit declared

    I'm majoring in University Studies with an English Minor, Web Development Minor, and Graphic Design Cluster.

    Wiki News

    Omniverse Award nominations are up so you should go do that i guess

    Editorial

    i don't know how much longer i can keep doing this

    not the gazette just

    in general

    Writing Lesson

    Lesson --:----

    just

    pick something

    i don't care

    I thought I hallucinated this song as a kid
    Toy-Box - Best Friend (Official Music Video)

    Toy-Box - Best Friend (Official Music Video)


    Art Corner

    UPotU Review Poster

    UltiVerse: Protector of the Universe Review Poster
    By ChromastoneandTabby


    The poster for my upcoming review of the titular series.

    Ben 10 News

    Nothing to report on this week.

    Closing
    Well, that's it for today, folks. I hope you enjoyed the sixty-first issue of The CaT Gazette! Feedback and support are appreciated!
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    • An Anonymous User
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  • GazetteLogoI60
    Happenings

    New logo bois woo

    I finished watching Ryuki yesterday.

    The pre-finale was sad and the finale itself was bittersweet.

    Good show.

    I'll probably start watching Blade next.

    No progress on my own projects since I'm currently busy trying to sort out college registration and what not. I've been accepted into BYU-Idaho majoring in University Studies, but it seems like the people in charge of the program intentionally made registering for the actual damn classes as difficult as possible.

    Wiki News

    Not much is happening other than the Omniverse Awards coming up in August.

    Editorial

    It can be difficult to manage your time if you don't keep track of it. Making and keeping a schedule of things you want to do can be extremely helpful assuming you don't blow it off to shitpost all day.

    Writing Lesson

    Lesson 15: Killing Off Characters

    Oh boy get ready for "CaT's Controversial Opinions" time even though these aren't really opinions so much as blatant writing facts that people like ignoring for the sake of being edgy sons of-

    Okay, back on topic.

    So, killing off characters. Let's face it, we've all had some of our favorite characters die on us at one point or another, and it usually brings forth a certain question to mind: was this a good idea?

    Now, killing off characters the audience cares about is admittedly somewhat uncommon for various reasons, the most common being "Plot Armor" that keeps the character safe simply because they're needed to complete the story. That's not necessarily a bad thing on its own, but its overuse and cliche nature has lead to a contrarian movement of people who think that, if killing off no characters is bad, then killing off all your characters must be good!

    I'm here to point out that no, killing everyone with contrived plot points is just as dumb and lazy as keeping everyone alive with contrived plot points. Being unique doesn't make it quality.

    The main thing to remember when writing your characters at any time, but especially when you're considering axing them off, is that characters are narrative tools, and should be treated as such in a practical sense. If you still need a tool for a specific job, then you should keep that tool around, but if your tool has no purpose in your project other than taking up space, it should be removed from your inventory.

    Now, removing a character from your inventory doesn't always mean killing them off; it may just mean putting them to the side for now and bringing them back later if you decide you need them. You don't need to keep tabs on all your characters all the time, so this course of action isn't really a stretch. A character should only out and out die if it serves the story.

    Death is an extremely impactful event, both in real life and in fiction; you should never just kill off anyone more important than a background character and act like nothing is going to change because of it. Something should always come of killing off a character if you want it to be seen as more than just Edgy Snowflake signaling. Whether it be the development of another character, the progression of the story, or even just a contribution to the themes of the narrative, you should always have a reason for someone to die other than "I was told this would make my story edgy and mature".

    All in all, just use common sense. Death being an easy way to make your story dark does not make it exempt from normal rules about telling a competent story.

    All I did was ask "Where's my hands?" repeatedly
    2b0

    Art Corner

    CaTIRL

    Me IRL
    By ChromastoneandTabby


    If you've ever wondered what I look like in real life, this is a close approximation.

    If you're wondering what's up with the right hand it's this thing I do while I walk where I tuck my thumb between my index and middle fingers while having my hands in a fist. Not for throwing punches because you'd break your fingers but it keeps the blood from pooling up in your hands while you're swinging your arms for an extended period. It's also apparently the equivalent of flipping someone off in some countries, so there's that.

    The hoodie was custom-made for my old Scout troop, Troop 1789. It's been about six-seven years since I got it, but it still fits and it's held up pretty well.

    Stardust

    Stardust
    By ChromastoneandTabby


    An alien for my upcoming series DecaSystem Tech. He has the ability to teleport through starlight and create/manipulate "Stardust", which is actually thousands of tiny meteor shards that can screw you up if you're not careful.

    Ben 10 News

    There was a Ben 10 panel at San Diego Comic Con this past Saturday, but nobody in attendance cared enough to leak any of the info from it.

    So

    De nada

    Closing
    Well, that's it for this Sunday, folks. I hope you enjoyed the sixtieth issue of The CaT Gazette, and I'll see you next week! Feedback and support are appreciated!
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