Mad Jetray is the Power Watch's DNA sample of an Aerophibian from the planet Aeropela.
Mad Jetray is an orange, humanoid manta ray-like alien with a blood-like pattern on his torso and silver armor on his legs, pelvis and arms. He also has a black and silver helmet with holes to see, as well as grey horns. The Power Watch symbol is located on his left shoulder. He also has a spiked shell on his tail.
Powers and Abilities
Mad Jetray is one of Ben's fastest fliers as he can fly at supersonic speeds. Mad Jetray maneuvers through the air with little to no flapping and accelerates to speeds greater than light with ease.
Mad Jetray is capable of surviving and maneuvering through space, a task which no amount of flapping would allow. Mad Jetray's flight speed even allows him to go into hyperspace, which means he can travel across interstellar distances in moments.
It would appear that Mad Jetray has an additional key to flight beyond his wings. In proportion to his size, he has a very short wingspan, although his weight is unknown.
Mad Jetray can fire green neuroshock blasts from his eyes, which are strong enough to paralyze a Pyronite and can even cause great discomfort to a Vaxasaurian.
Mad Jetray is durable enough to withstand gunfire from a fighter jet.
Mad Jetray has enhanced strength, which he demonstrated in his battles with Alan and Ultimate Kevin. Similarly, he can carry a boat full of people.
Mad Jetray's strength extends to his feet, which are prehensile, as he is able to carry a Vaxasaurian in the air with his feet without being tired or weighed down.
In addition to his feet, his tail is also prehensile, as shown when Mad Jetray carried Gwen while flying up in the air. His tail also has a sharp and venomous sting.
Mad Jetray is highly adaptable underwater and his neuroshock blasts are capable of starting fires, as demonstrated by Swift.
Mad Jetray's neuroshock blasts can hurt himself, as seen when they struck him after being deflected by the Stalker. His neuroshock blasts can also be absorbed by Prypiatosian-Bs.
Despite his enhanced durability, Mad Jetray can still feel discomfort when he is being fired at.
Mad Jetray's neuroshock blasts are useless against certain non-living targets, such as robots like Computron's Minions.
Mad Jetray cannot walk very well due to his proportionally thin hind limbs.
Mad Jetray can be ensnared by an Arachnichimp's webs.
On the ground, Mad Jetray is slower than Kinecelerans.
Mad Jetray cannot fly in Ledgerdomain due to its sky being unparallel to Earth's.