This is the version of the Forever Knights that appears on Earth-68, the universe owned by Dioga beta. They appear in the John Smith 10 franchise, John Smith 10: Final Fantasy and Ryder 10.
The Forever Knights, similar to the canon series, have many factions, each of them trying to eliminate aliens in some form. The known factions were led by Driscoll, Patrick and Cyrus. Eventually, the factions were brought together by Sir George, who becomes the Forever King. After the battle with Diagon, the Forever Knights go underground. Enoch leads a small group, who is the only one to act on the surface.
After Phantom zombifies the planet, the Forever Knights become his main fighting tools in the form of Pawns. The Forever Knight leaders all appear together in one round of the War Games, where about half of them are killed. After the world is restored to normal, the Knights all but disappeared.
Driscoll restores the Forever Knights, it containing him, Winston, the Twin Knights and a few others.
The Forever Knights make one appearance. They are the Knights for King Patrick of a town who oppresses the people in his demand for gold. The Knights' rule seemingly ends when Patrick is thrown to the crocodiles.
Driscoll appears, but not as a Knight, instead being a member of Shinra. He is a Turk, one of their best agents.
The Forever Knights appear in factions as well, being led by Driscoll, Chadwick, Patrick and Cyrus. In this series, the four groups are at odds with each other due to the prophecy from the Forever Seer. “The one who wields the Ultimate Weapon shall be named, the true Forever King.” Each faction's actions are in search for what they believe to be the Ultimate Weapon.