EnergoMutt | |
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[[File:{{{image}}}|235px]] | |
General Information | |
Species | ½ Vulpimancer ½ Cranios Lamas (Cranios Lamancer) |
Home World | Vulpin/Grovour |
Body | Robotic Animalistic(armor) Liquid Animalistic(outside armor) |
Powers and Abilities | |
Abilities | Enhanced Strength Enhanced Durability Enhanced Agility Enhanced Digging Enhanced Smelling Enhanced Hearing Enhanced Speed Enhanced Jumping Sharp Teeth Sharp Claws Quill Projectiles Wall Climbing Solid Matter Ingestion Flight(outside armor) Acid Blasts (outside armor) Energy Blasts (armor and after eating) Energy Absorption (outside armor) |
Details | |
First Appearance | TBA |
EnergoMutt is the fusion between Wildmutt and EnergoFin.
Appearance[]
Armored EnergoMutt has Wildmutt's body shape but he has EnergoFin's armor. He has orange accents around the armor.
EnergoMutt's true form has Wildmutt's body shape but is made of aqua green liquid.
Both forms wear the Omnitrix symbol on the neck.
Powers and Abilities[]
He has all the abilities of his component aliens:
Wildmutt: He has prehensile feet.
He has razor sharp claws and teeth.
He has a great sense of smell and hearing.
He's very agile.
EnergoFin: He has the ability to digest materials to charge up an attack that comes from his fin.
While he's in the armor, he's pretty much invulnerable to all kinds of attacks.
Outside his armor, he can fly, shoot acid blasts and absorb energy.
Weaknesses[]
He has all the weaknesses of his component aliens:
Wildmutt: His senses are too sensitive, so he's affected by high-pitched noises and strong odors.
If he's cold or sick, when he sneezes, his nostrils would fill with mucus, preventing him from hearing and smelling.
EnergoFin: It is very difficult for him to move in small spaces due to his armor and fin.
His acid blasts could be damaging to surroundings.