Crashhopper is the Omnitrix's DNA sample of an Orthopterran from an unknown planet.
Crashhopper greatly resembles a mix between a grasshopper and a praying mantis with significantly large three-jointed hind limbs. He has a green film connected to the tibia and tarsus of his legs similar to both Jetray and Stinkfly's wings. He has the same green color scheme as Stinkfly, a large segmented horn on top of his head, and two smaller horns on the sides of his head where the eyes are placed. Each horn has three tiny spikes behind them. There are also three spikes on each forearm and the back of both tarsi on his legs. He has two sharp fingers, a thumb on each hand and two light-colored claw-like toes on his feet along with one on the back. His chin is quite small with two lines, he has gill-like structures under his armpits, and his segmented neck extends from a green collar that is fused with the torso.
He wears a black and grey outfit. The Omnitrix symbol is located on his collar.
Crashhopper appears to be very eager to fight and sometimes, even excited. He is one to dive headfirst into a situation without much consideration, making him somewhat cocky.
Powers and Abilities
Due to his relatively long and muscular legs, Crashhopper is able to jump extremely long distances. His legs can also kick with considerable force, making them offensive weapons in close-quarters. Due to this, his head is hard as steel and full of shock-absorbing viscous matter that cushions the impact on his internal organs.
The resulting shock waves created by Crashhoper's jumping are strong enough to crack concrete and push through a large number of Mutant Ants that were on top of him.
Crashhopper possesses enhanced strength, as he is capable of lifting and throwing a Muroid and he can combine his strength and jumping, as seen when he bounced Milleous around.
The claws on Crashhopper's arms and legs can dig into hard surfaces, allowing him to scale walls and other tall structures.
If he gets stuck in the sticky goo sacs of his natural predator, Mucilator, Crashhopper will be unable to escape.
Crashhopper's body is not as shielded as it looks; when a missile struck him, he started to stroke his head and feel great discomfort from the impact. Furthermore, he was easily hurt by punches from Princess Looma.
Crashhopper cannot jump from high altitudes, as he was unable to jump from Khyber's ship to Bellwood because it was too high up in the air.
If his legs are hit correctly, Crashhopper will move backward automatically.