|Powers and Abilities|
360° Head Rotation
Chronosapien Power Detection
Galvanic Mechamorph Enhancements:
Chronosapien Head Key Detection
Enhanced Time Rays
|Voice Actor||Dee Bradley Baker|
Clockwork has his Ultimate Alien appearance, but the protrusion on his head is shaped like it was when he merged with Techno-Bubble in Omniverse. He has a vertical black stripe in the middle of the protrusion on his head, with dark blue stripes at either side of it. There are also three dark blue stripes on either side of his face, and two dark blue stripes on each of his shoulders. His colors match the color palette of Heroes United.
Ben slams down the Infinimatrix's dial and is engulfed in a green light.
As the transformation track begins playing, Ben hovers in a dark green background with light green bubbles pulsating rapidly behind him.
Powers and Abilities
Clockwork can fire green time rays from his hands or chest, which have various effects like sending people back in time, aging an object/person to dust, restoring individuals who have been erased from time, sending them into a different timeline, and reverting them to a previous state while also immobilizing them.
Clockwork can slow down time around himself, making it look like to others that Clockwork is moving at very high speeds.
By rotating the key on his head, Clockwork can create hologram-like projections of what happened in the past.
Clockwork has a degree of enhanced strength, as he was able to throw a pipe so hard it became heavily embedded into a wall.
Because he is robotic (rather than biological) in nature, Clockwork can survive in the vacuum of space.
Clockwork can rotate his head 360° degrees.
Clockwork possesses chronopathy, which grants him a fine-tuned sense of precise time and determines the exact time an event has taken or will take place and for how long.
Because he is a technological being, it is possible for a Galvanic Mechamorph to merge with Clockwork, thus making his time rays stronger and increasing his speed and stamina to superhuman levels. While in this state, Clockwork can jump extremely high, morph his hands into drills, fire rockets out of shoulder-mounted launchers, and sense another Chronosapien's head key.
Clockwork can travel both through time and between different timelines.
Although he has never trained himself to do so, Clockwork can sense the use of a fellow Chronosapien's powers and undo the resulting effects if needed.
Clockwork can still function if he loses some of his parts.
Clockwork is not very durable.
If something hits Clockwork's head key, he can be badly stunned; this shows that Clockwork is not very agile, as he admits that he "is not good for dodging."
Because of his large body and short legs, Clockwork cannot run very fast and is low on stamina, meaning he tires out quickly.
Clockwork's time rays are ineffective against anything diamond-related such as Petrosapiens, due to them being incapable of aging. Similarly, the time rays are ineffective on gumballs because time has no effect on them.
The use of Clockwork's time powers create a ripple effect in time that can be sensed or reversed by another Chronosapien.
Clockwork's time powers are completely useless in a place where there is no time at all, such as the beginning of the universe.
Because he is a mechanical-based being, Clockwork can be magnetized by a Biosovortian.
Clockwork can be temporarily disabled if he is exposed to a large electromagnetic pulse, such as that from a solar pulse.
- Clockwork was unlocked sometime in December 2010.
- Clockwork makes gear sounds when he moves.
- The tolling clock sound also occurs when Clockwork's time rays strike their target or when he is struck on his head key.
- Clockwork speaks with a thick German accent.