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Big Chill | |
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General Information | |
Species | Necrofriggian |
Home World | Kylmyys Mikd'lty |
Body | Humanoid Moth |
Ultimate Form | Ultimate Big Chill |
Powers and Abilities | |
Abilities | Cryokinesis Ice Breath Wind Breath Freezing Touch Flight Levitation Intangibility Sharp Claws Sharp/Prehensile Feet Strong Teeth Solid Matter Ingestion Gas Immunity Hypnosis Resistance Enhanced Strength Enhanced Durability Enhanced Agility Temperature Resistance Radiation Immunity Space Survivability Underwater Breathing |
Details | |
Voice Actor | Dee Bradley Baker |
Big Chill is the Infinimatrix's DNA sample of a Necrofriggian from Kylmyys and Mikd'lty in Ben 10: Protector of the Omniverse. He is the Timeline 1 equivalent of the canon Big Chill.
Appearance
Big Chill has two races, representing the two planets Necrofriggians come from.
Kylmyys Big Chill has his Alien Force/Ultimate Alien appearance, but his colors match the color palette of Heroes United.
Mikd'lty Big Chill looks the same, but with bat-like wings, much like Omniverse Big Chill, as well as a black and white color scheme like Necrofriggians on Mikd'lty. His spots are also larger and more prominent.
Personality
While Kylmyys Big Chill retains Ben's personality, Mikd'lty Big Chill is much more feral. He does not usually think things through and is very protective of those he cares about.
Transformation Sequence
Kylmyys Big Chill
Ben slams down the Infinimatrix dial and is engulfed in a green light.
Ben hovers in a dark green background with light green bubbles pulsating rapidly behind him, as he crouches down. His skin turns pale blue and his arms and legs are coated in ice, which breaks into symmetrical shapes. His body structure becomes much thinner and he crouches. His feet split into two toes and a third toe-like extension emerges from his heels. His fingers become sharper and his fingers merge into four. His eye sockets expand, with his green irises covering his eyes and small light green orbs making them glow. His mouth opens wide as his teeth combine into four 'teeth' that resemble icicles. Large blue wings with ice covering their tips extend from his back and start flapping quickly, as two antennae grow from the top spot of his spine. The Infinimatrix symbol pops out of his chest and Kylmyys Big Chill lets out a cold breath of air that covers the screen, completing the transformation.
Mykdyl'dy Big Chill
Ben slams down the Infinimatrix dial and is engulfed in a green light.
Ben hovers in a dark green background with light green bubbles pulsating rapidly behind him, as he crouches down. His skin turns black and his arms and legs are coated in ice, which breaks into symmetrical shapes. His body structure becomes much thinner and he crouches. His feet split into two toes and a third toe-like extension emerges from his heels. His fingers become sharper and his fingers merge into four. His eye sockets expand, with his green irises covering his eyes and small light green orbs making them glow. His mouth opens wide as his teeth combine into four 'teeth' that resemble icicles. Large bluish white wings with ice covering their tips extend from his back and start flapping quickly, as two antennae grow from the top spot of his spine. The Infinimatrix symbol pops out of his chest and Mykdyl'dy Big Chill lets out a cold breath of air that covers the screen, completing the transformation.
Powers and Abilities
Both Big Chills are capable of breathing a wind or beam that reduces the temperature surrounding it, turns to ice constructs mid-air or upon touching a target, or encasing a target completely in ice. Their breath can be as strong as wind.
Both Big Chills can freeze strong adhesives using their ice breath and make them brittle.
Both Big Chills can fly using their wings, normally by gliding. They can also leave behind an ice trail while flying.
Similar to Ghostfreak, both Big Chills can become intangible, albeit to the point where they can cause opponents and objects to freeze by phasing through them, though they can choose not to.
Both Big Chills have cryokinesis, allowing them to control the ice they generate at will. They can also generate ice beams from their hands which they can manipulate.
Both Big Chills can form manipulatable ice constructs from the ground by touching it.
Both Big Chills can freeze objects just by touching them.
Both Big Chills have enhanced strength.
Both Big Chills' strength extends to their feet, which are prehensile, as they can carry an Opticoid while flying.
Both Big Chills are rather durable. Despite this, Big Chill prefers to use his intangibility to avoid being hurt.
Both Big Chills are quite agile, as they are capable of dodging attacks while flying.
Both Big Chills are immune to extreme temperatures, both hot and cold. As such, they can drink molten steel without suffering severe internal damage.
Both Big Chills can survive underwater, as well as in the vacuum of space.
Both Big Chills can levitate without using their wings.
Both Big Chills have powerful jaws capable of chewing up and devouring metal statues, poles, buildings, signs, iron girders, and serving trays.
Both Big Chills possess sharp claws.
Both Big Chills can cover their eyes by folding their eye flaps to prevent them from looking at things they should not see, such as a Psycholeopterran's hypnotic mist.
Both Big Chills can withstand radiation, such as that generated by Prypiatosian-B.
Weaknesses
Both Big Chills' intangibility is useless against opponents who can also turn intangible, such as Ectonurites and other Necrofriggians, as it will cancel out their abilities to do so.
Being a Necrofriggian, both Big Chills are vulnerable to being hypnotized and trapped by a Psycholeopterran. Their ice breath is also useless against Psycholeopterrans.
Both Big Chills can be harmed by electricity, such as that generated by a Cerebrocrustacean.
Both Big Chills are incapable consuming anything other than metal.
Both Big Chills are vulnerable to magic.
Mikd'lty Big Chill does not usually think things through and is much more likely to attack anyone he deems as a threat to him or his loved ones.
History
Missing Pieces
- Kylmyys Big Chill was one of the 10 aliens in Ben's new roster after the Omnitrix recalibrated in Ben 10 Returns: Part 1. He was locked upon the Omnitrix's reset at the end of War of the Worlds: Part 2.
- In Up to 11, Azmuth reunlocked Kylmyys Big Chill.
Appearances
Trivia
- Credit to ChromastoneandTabby for the winged and cloaked Kylmyys Big Chill, and credit to Echoson for Mikd'lty Big Chill.
- Kylmyys and Mikd'lty Big Chill share a slot on Playlist 3 in the Infinimatrix.
- Big Chill tends to make ice-based puns.