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Big Chill is the Omnitrix's DNA sample of a Necrofriggian from the planet Kylmyys in (your series' name).
A humanoid, moth-like alien with four wings and a antenna that can fold up into a hooded robe akin to a poncho, Big Chills appearance is often compared to that of a phantom. He has a black, armor-like body with a light blue torso and dark blue patches on his arms, shoulders, legs, the back of his wings, and the back of his neck that resemble ice chunks. Each patch has thick blue outlining except for the ones on his wings, which are outlined in black. There is also a black line that runs on the edge of the outer margin on the back of each wing. On his torso are three plates; one resembling the chest, a shorter plate under the chest, and one resembling the stomach. On his face are blue cheeks and underjaw, a mouth that always shows bluish white teeth, and large green eyes with dark green spots. He has three pointed fingers and a thumb on each hand with two toes on each foot and a third toe-like extension on his ankles. Big Chill wears the Omnitrix symbol on the center of his chest.
Powers and Abilities
- Ice Breath: Big Chill is capable of breathing a gas, wind or beam that reduces the temperature surrounding it, turns to ice constructs mid air or upon touching a target, or encasing a target completely in ice.
- Wind Breath: His breath can also be as strong as wind, enough to move a large vehicle with ease
- Cryokinesis: He can generate ice generating beams from his hands which he can then manipulate. He can form ice constructs from the ground or freeze objects just by touching them.
- Intangibility: Big Chill can become intangible, to the point where he can cause objects to freeze by phasing through them, though he can choose not to.
- Enhanced Strength: Big Chill has enhanced strength as he is able effortlessly ripped apart a large metal statue and snapped iron girders in half. This strength also extends to his jaws, as Big Chill is capable of chewing up metal statues, poles, buildings, signs, iron girders, serving trays, and drinking molten steel.
- Environmental Adaptation: Big Chill is immune to extreme temperatures, both hot and cold. He can survive underwater, as well as in the vacuum of space.
- Intangibility: Big Chill's intangibility is useless against opponents who can also turn intangible, as their intangibility cancels out. The only inanimate objects that have been able to touch intangible Big Chill are. His intangibility is also consciously used which means he can't use his intangibility if he is caught off guard.
- Big Chill's ice breath is useless against Hypnotick and other Psycholeopterrans.
- Electricity: Big Chill has a weakness against electricity
- Appearance 1
- Appearance 2
- Trivia 1