Armodrillo is the Omnitrix's DNA sample of a Talpaedan from the planet Terraexcava in the Andromeda Galaxy.
Appearance[]
Ben as Armodrillo[]
Armodrillo is a yellow ten-feet-tall alien with an armored, robotic-like body. His head is similar to a Greek Corinthian helmet with two ears on it, giving him the appearance of an armadillo. Armodrillo has a gray tail and jackhammer parts on his elbows, wrists and hands, creating the impression that he is a digging robot. Despite his mechanical appearance, all of these aspects are, in fact, biological and natural to his race. He also has blood that is grey and partially translucent.
Armodrillo wears the Omnitrix symbol on his chest.
Albedo as Negative Armodrillo[]
Negative Armodrillo resembles Ben's Armodrillo in Omniverse, except his armor, eyes, and Ultimatrix symbol are all colored red.
Powers and Abilities[]
Armodrillo has incredible digging capabilities thanks to his jackhammer arms, and can transform his hands into drills to help himself burrow underground and move through it. Armodrillo can even dig through solid rock. His drill hands can also be very useful in battle, as seen when Armodrillo fought Slamworm, and can also cause a lot of pain to a Galilean.
Armodrillo possesses enhanced durability, courtesy of his armor. He is durable enough to withstand attacks from many powerful opponents, as well as being thrown through walls and other solid surfaces.
Armodrillo possesses enhanced strength, as he was able to destroy ten robots from Dimension 12, lift up a Mucilator, and hold his own against Trombipulor.
Armodrillo can jump exceptionally high.
Armodrillo is immune to gas.
Armodrillo can create destructive earthquakes by placing his hands on the ground and pumping the jackhammer pistons on his elbows. He can also do this by slamming his hands onto the ground.
Armodrillo has the capability to cause a magnitude 10 earthquake depending on where he tries it, such as fault lines on tectonic plates.
Using his jackhammer arms, Armodrillo can propel himself very high into the air by punching the ground, as seen when he avoided getting rammed by Crabdozer.
Armodrillo can extend his hands by pushing in the screws on his arms.
Armodrillo is able to create fissures in the ground, although he may have to first dig deep underground to do this.
Using his jackhammer arms, Armodrillo can create shock waves to blast away larger enemies with a single punch and launch objects he is holding.
Armodrillo can create enough vibrations to collapse buildings into rubble, as demonstrated by Andreas when he destroyed a Forever Knight castle.
Weaknesses[]
Even though Armodrillo's armor is highly durable, it is not strong enough to keep Argit's quills or Zombozo's bowling pins from hurting him.
Certain weapons can cause Armodrillo's nervous system to go out of control and make him unable to stop vibrating his arms. He can also have a hard time controlling his jackhammers if he is scared, as demonstrated with Andreas.
Armodrillo can be suffocated if a large amount of matter covers his whole body and compresses it enough.
Armodrillo has a weakness against electricity.
Being a Talpaedan, Armodrillo is vulnerable to being trapped by a Slammoid.
Armodrillo's drill hands cannot cause pain when used on Tetramands, as they only cause a ticklish feeling for them.
Armodrillo cannot cause an earthquake on surfaces such as bedrock.
Etymology[]
Armodrillo's name is a combination of the words "armor", "drill", and "armadillo".
Trivia[]
- Armodrillo and the other Andromeda aliens have their powers related to a basic element; for Armodrillo, it is earth.