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Anodites are an energy humanoid from the planet Anodyne in Ben 10: Man of Action.

Appearance[]

Anodites are dark purple, humanoid-shaped constructs of pure manna. Streams of glowing bright pink energy which resemble hair radiate from their heads. They do not have any externally visible ears, nose or lips. Only some Anodites wear clothes.

Young or badly-trained Anodites emit blue manna, while mature Anodites emit pink manna.

History[]

The first Anodite was a female named Wa'lgmo, a unique being from Legerdomain. One day, she left Legerdomain for the first time to explore the universe. Although she had intended to return to Legerdomain eventually, she fell in love and settled down with a male Cephalod-ae, later giving birth to a son who appeared to be a pure Cephalod-ae. However, during his teenage years, he exhibited abilities (and later assumed his true form) just like Wa'lgmo's, unexpectedly marking the beginning of a new species.

As the Anodite population began to grow at an exponential rate, Wa'lgmo used her reality warping powers to create a planet for them to live on, called Anodyne. She overexerted herself during the process and died.

Reproduction[]

Anodites are unable to reproduce with other Anodites due to not having DNA. Instead, they are able to reproduce with other species by assuming their respective bodies. They can use unknown methods to try and pass on what is referred to as "the spark" along to their children. This can potentially occur in offspring in later generations. For example, neither Frank nor Carl inherited the spark from Verdona, whereas Gwen did.

Behavior[]

Anodites are very free-spirited, and most do not take life as seriously as most humans to the point that they disregard the morality of their actions and would rather satisfy their own personal pleasures.

Mature Anodites are pure energy and draw life from the manna around them but also feed them manna. While Anodites can theoretically absorb manna from other sentient life forms, most of them choose not to do so.

Anodites normally do not affiliate themselves with "just plain folks", which makes them slightly condescending to non-energy beings. However, this does not stop them from "help[ing] tons of people".

Most Anodites prefer not to leave Anodyne.

Diet[]

Anodites are omnivores.

Biology[]

Anodites are connected to a cosmic web of manna that only they can observe in full.

Anodites only need to sleep when they are low on manna.

Powers and Abilities[]

Anodites can manipulate and control manna, the very substance of magic itself. An Anodite's powers are enhanced when they are given an excess of manna, such as when they are in their true form.

Anodites can project manna from their hands, such as in the form of waves and beams.

An Anodite's manna beams can phase through the ground.

Anodites can use their manna as a laser to break free of restraints or cut through the ground. They can also do so by firing manna from their eyes as a form of heat vision.

Anodites can create a manna explosion by firing a blast of manna at the ground. If given enough manna, they can send out a burst of it from their hands to achieve the same effect at a greater scale.

When sufficiently angered, an Anodite's body can emit manna in the form of electricity.

Anodites can create manna constructs, such as crushing weights, blades, tendrils, throwing discs, and whips as offensive attacks; shields, bubbles, and domes to protect themselves and others; bolases, arms and lassoes to grab or throw people or objects; chains to tether themselves to others; cuffs, tapes, shackles, walls, and cages to restrain others; and cushions, slides, stepping stones, ramps, and platforms as forms of transport or to allow a safe fall. The size, complexity, and strength of these constructs is limited only by the Anodite's experience in wielding such energy.

Anodites can tamper with the manna constructs of Anodites who are not as powerful as them.

Anodites can unleash a burst of manna powerful enough to knock back a Tetramand.

Anodites can modify the manna they have already fired out with precision.

An Anodite's manna discs can act as boomerangs.

An Anodite's manna bubbles can envelop part of someone's body in addition to their entire body. Using this, they can knock opponents' heads together.

Since an Anodite's manna constructs are airtight, they can use them to suffocate someone or put out fires.

Anodites can create a floating orb of manna to use as a light source.

Anodites can enhance their punches by igniting their hands with manna.

Anodites can leave manna discs on the ground to form a trail.

By enveloping a person or object in manna, Anodites can move them around as a form of telekinesis.

Anodites can absorb manna from other living things or from someone else's manna attacks.

Anodites can fly at great speeds surpassing that of an Aerophibian and levitate.

Anodites can turn invisible.

Anodites can increase their size.

Anodites can astral project.

Anodites can encase someone in a forcefield to force them to their knees.

Anodites are technically biologically immortal, as they are able to manipulate their crafted body's age at will.

Anodites can create a body to inhabit, to conceal their true form, and shed it at will.

Anodites can communicate with others through the manna field.

Anodites can detect someone's manna signature as a form of dowsing, allowing them to track them down by either following their energy trail; detecting the traces of manna that they left on their belongings; or being at one with the cosmic manna. Detecting someone's manna signature also allows them to discern what they are doing at the current moment. If the person being tracked is "losing touch with [them]self", it makes their manna signature weaker and harder to track. Dowsing can also be used to identify someone even if the person in question is deceased.

Anodites can distinguish beings with physical similarities by reading their auras.

Anodites can discern multiple minds inhabiting one body.

Anodites can notice the absence of someone's manna signature.

Anodites can also locate objects.

Anodites can perceive people and events beyond what normal senses would allow.

Anodites possess telepathy, allowing them to receive telepathic messages through their energy field. They can also display a 3D projection of the sender.

Anodites can erase memories.

Anodites can scan memories, allowing them to obtain information even if it is buried deep in someone's subconscious, including the current location of a person the individual being scanned has encountered.

Anodites can heal others if they have been drained of manna.

Anodites can create portals and dimensional vortexes. One way they can do this is by retracing the energy path from a telepathic message they have received.

Anodites can teleport themselves and others.

By exploiting the incompatibility between manna and high-tech machines, Anodites can send out a wave of manna to intentionally disrupt a nearby piece of high-tech machinery.

Anodites can warp reality to an unknown extent. Their reality warping abilities also allow them to create, repair, and dissipate objects.

Anodites can read objects to figure out how they work.

Anodites can disrupt holograms with their manna.

Anodites can see through dimensional barriers.

Anodites can develop proficiency in magic.

Anodites are strong enough to throw a Tetramand over their shoulder.

Anodites are durable enough to withstand being thrown at a stone statue.

Anodites can survive in space.

Anodites can manipulate the hair-like stream of energy that radiates from their head, solidifying it to use as tendrils to grasp or ensnare objects.

Weaknesses[]

An Anodite's raw manna attacks are useless and ineffective against certain species such as Geochelone Aerios.

Anodites can struggle to determine someone's location in an area riddled with technology. They also cannot track Ectonurites, as they have no manna.

Most of an Anodite's powers can be neutralized by manna disruption grenades, power dampening headbands, and manacles used by a member of the Synthroid race.

Anodites can be drained of their energy to the point of either being rendered powerless or death. This can be done by trapping them in runes at midnight and exposing them to moonlight, or placing them in a machine used by the Synthroid race.

Despite the great power at their command, it does require about 60 or 70 years before an Anodite can fully master their true powers. Using their full potential before achieving complete control may result in them being overwhelmed and losing their humanity.

Notable Anodites[]

Notable Individuals with Anodite Heritage[]

  • Carl Tennyson (½ Anodite)
  • Frank Tennyson (½ Anodite)
  • Ken Tennyson (Gwen's brother) (¼ Anodite)
  • Ben Tennyson (¼ Anodite)

Etymology[]

Wa'lgmo's name comes from "WALGMO", the initials of [What Are Little Girls Made Of?], the Alien Force episode in which Anodites were introduced.

Trivia[]

  • The Omnitrix does not contain Anodite DNA because Anodites themselves lack DNA. Rather, they have something analogous to genetic material.
    • Therefore, any child an Anodite produces with another species will be related to that Anodite via parentage, but biologically the offspring will remain 100% pure to the species of the other parent.
  • Developing as an Anodite and mastering magic use "many of the same muscles" so to speak, like kicking a ball and swimming.
Ben 10: Man of Action
Heroes
Main Ben Tennyson - Gwen Tennyson - Kevin Levin - Max Tennyson
Recurring Carl Tennyson - Devin Levin - Frank Tennyson - Hazel Levin - Ken Tennyson - Natalie Tennyson - Providence (Enoch - Dr. Joseph Chadwick - Lt. Steel - Dr. Victor Validus) - Sandra Tennyson - Zennith
Other Azmuth - Verdona Tennyson
Villains
Albedo - DNAliens - Highbreed
Aliens
Ball Weevil - Big Chill - Brainstorm - Brute Fource - Chromastone - Construx - Goop - Mimisthetic - Vine-al Warning - XLR8
Groups
Organizations Liberation - Providence - Weaponmasters of Techadon
Teams
Species
Sapient Anodite - Baerein - Cerebrocrustacean - Crystalsapien - Errosapien - Fulmini - Kineceleran - Lapluromini - Necrofriggian - Omeluca - Osmosian - Polymorph - Scybalonomus
Non-Sapient
Celestial Bodies
Planets Anodyne - Curculionis V - Deouleon - Encephalonus IV - Fulmas - Khoros - Kinet - Kylmyys - Ml'Yub - MorOtesi - Osmos V - Petropia - Piscciss - Techadon - Viscosia - Wridhe
Stars Pyros
Solar Systems Kostruer Belt
Objects
Devices Anti-Gravity Projector - Omnitrix
Vehicles
Related Pages
Earth-50 - Pitch Bible
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