User:ZeVikingSif/Arkham Knight Remade

The Story

The beginning with Joker's cremation can remain, i have no problem with that. That part was actually fantastic, might i add. Instead of the Officer Owens attack, i suggest a new prologue: Batman's search for Jason Todd/Red Hood. He's had new activity after the death of The Joker, more so than ever before. Red Hood has been actively avoiding Batman, Bruce genuienly wants to help Jason. We can open up with stealthing a facility and stuff, defeating some generic orange and black goons (i'll explain later), and then finding Jason killing off more goons in another room. We can have a chase scene on the rooftops, with the two jumping on rooftop to rooftop, grappling and stuff. Make it exciting.

The chase leads into a building opposite of Pauli's Diner, as there is no buildings to the front, left, or right. Batman is standing right behind him, as Jason turns around. We could have a scene of the two talking, of Bruce saying that's he's sorry he failed Jason, but Jason says it doesn't matter. Then BOOM-- Pauli's Diner gets attacked, Scarecrow's goons run away as an officer and some podestrians are going insane from the fear toxin. Bruce rushes past Jason to look at this, but because of this, Jason has vanished. Oracle then contacts Bruce and is all like "You have to see this", and it's a broadcast of Scarecrow. And instead of an evacuation, some of the villains (Firefly, Arkham Knight, etc.) destroy the bridges to leave the 3 islands (except for Arkham City).

Now, its not like the 3 islands will have every single podestrian on the streets in-game, i mean a lot of them are in-doors anyway. Cue the next day or whatever, as there's a Batsymbol in the sky. Bruce is seen gliding there, and Gordon informs him of Scarecrow's goons in central Chinatown. He also warns him of the fear toxin they hold, but he says that he can handle it. Before Bruce glides off, Gordon asks if he's made any progress with Red Hood. Bruce glides off without an answer, and into battle. Now, this is all mostly the same, except with a new thing: The villains actually USE fear toxin against you.

There are new and special goons that hold fear toxin with them, and if you can't dodge them, then the game will be harder. You will have less health, the goons' damage are doubled, and there are obstacles you have to avoid. Now, to prevent this from being annoying, there is only like 1 in a group. 2 in special cases. You have to be careful and dodge them, because their guns can't be affected by the gun disruptor unless upgraded later on. Now the same plotline with Poison Ivy can continue, but instead of the Arkham Knight's drones being outside... NINJA GOONS WITH PERFORMANCE ENHANCING SUITS.

Batman calls in the Batmobile, and in this point in time, you do indeed have an EMP blast. You can use it to completely destroy the suits, as Batman and Poison Ivy blast through the wall and you can DUAL PLAY with both! Yes, you heard me. Play as POISON IVY. Use some cool plants to wipe out some of the goons, cycle between some plant types like how you cycle through Gadgets. Yes. And this fight is actually quite long as it combines the drones just outside AND in the parking lot on your way to the GCPD. When you complete it, Poison Ivy's plants grab and poison you, as escapes. Just as you think you're gonna die, a hand with a blue syringe (same one when AK shoots Batman in the kidney later) reaches out.

Bruce grabs it and injects himself, as he turns around to see JASON. Bruce asks why he saved him, but Jason avoids the question and hands him two more of the same syringes just in case. He throws a smoke pellet and escapes. Batman drives over to the GCPD as there's an important call from Gordon. Bruce drives over, and they cycle through the Most Wanted list. Firefly, Pyg, the Firefightets, etc. Gordon asks where Poison Ivy is, and Bruce mentions that she got away, and instead of those explosive mines, it's replaced with a Poison Ivy side mission. Gordon also mentions one more thing: Deathstroke is back in town, and the enemies he encountered earlier in the game were his goons. He's selling Nth Metal to the highest bidders (Hawkman Reference). Gordon turns around to see Batman has disappeared.

Now cue the same stuff with the new Batsuit, and tracking down Ace Chemicals, but show a little reluctance from Bruce to go there. Replace the drones with the Arkham Knight's thugs (They look like Affleck's metal batsuit from BvS, but less bulky and more ninja-like), as there's an entire ARMY of them. Locate some of the workers, whatever. But when Bruce goes to the first, and Arkham Knight traps him, play that scene ENTIRELY different. You have to play this extremely clever, and not just use the Batmobile remotely. If the Arkham Knight knows how he thinks, then the scenario would be different. The Arkham Knight's metal goons have him surrounded, and the Ace Chemicals worker was a trap as he had a bomb strapped to his chest.

Batman says he surrenders, but the Arkham Knight throws a chuckle and says he's not gonna be let out of there. His helichopper magnetically lifts the room from Ace Chemicals, and Bruce said he was counting on it. The Batwing races above the Arkham Knight's helicopter and out drops Robin and Nightwing! Robin drops down and handles the Arkham Knight's troops while Nightwing blasts the door open and tries to defuse the bomb. While this is going on, The AK Helicopter tries to drop the room but luckily the Batwing manages to magnetize it instead.

You have to start out and play as Nightwing to defuse the bombs in a mini-game. You have to cut specific wires and shock certain areas, frying it out. It's difficult, and you need patience. But once that's done, you switch over to Batman and Robin as you fight the Arkham Knight soldiers (The AK has escaped). These enemies are much more difficult as they hit OVER DOUBLE than regular goons, nearly TRIPLE. Two hits and you're dead with these goons. They are also extremely durable.

The only way to stop them is to just keep dodging, but you have to be careful as unlike normal goons, you can't dodge two at once. You have to make them use all of their energy, their mini missiles, their blasts, and their enhanced speed until they power down, and you partake in a beatdown similar to Minigunners. In Dual Play however, it is much easier as one could distract, while the other attacks from behind and take out the central core. It's nearly impossible to do this solo however because they are focused on the player. Another way to take them out is to distract two at once, and jump over them as two try to attack you at once. One has to be behind while one has to be in front, and the two Arkham Knight soldiers will attack each other instead.

As soon as you're done fighting, you have to find the remaining workers. There are 3 that remain, and with you and your allies, you have to go find them fast. You start with Robin, as you grapple your way up to the highest point, and there should be a blocked door. Switch to your explosive gel and blast it open, and you have to fight both fear toxin and AK goons. This will be a straight up brawl, and should be the easiest. Once you take out the goons, you have to defuse a similar bomb, but with new patterns than before. Once that's done, get in the Batmobile as Robin and get the hostage to safety.

Next up is Nightwing, and you have to go opposite of the elevator hostage. There should be a smaller, working elevator. From there on, you have to do predator. Even if the goons suspect you're there, they won't detonate the bomb. However, if they find and SEE you, they will detonate the bomb and you will fail. You have to be extra stealthy. Once you've taken them out, instead of defusing a bomb, there will be a goon with the switch. You can't stealth take him down before hand, and you can't straight up do it here. And because this is an AK soldier, you have to find other creative ways. Explosive gel a wall, activate traps, and do other things. With enough damage, he will be weak, and you're free to beat him down and destroy the switch. And now, rescue the hostage with the Batmobile.

And finally, Batman. This will be very different from the original in a lot of ways. There will be several floors to go down in with the elevator. You have to use the power winch to lower you into several floor (via remote). With the first level, it should be fairly simple as there's one Arkham Knight soldier. Once you've taken him down, use the explosive gel and destroy a command point (similar to the towers). You have to lower yourself once more, but this time, you have to get on top of the elevator as the room is behind. You have to use your explosive gel and blast through the wall behind. From there, you have to take out normal non-enhanced ninjas predator-style.

Like Nightwing's predator, if they even get a glimpse at you, predator will no longer be an option. And with this, powered ninjas will jump in and aid the normal ninjas. However if you do stealth it normally, there will be no powered ninjas, and you're free to take out the second command point. The third and final point is sentry gun drones. Once you open the doors to this room, you will automatically be stealth attacked and gassed with fear toxin. This is the most difficult as the sentry guns will be walking monsters. But once you've completed this, you can take out the third and final command point. Once you lower yourself to the final level, there will be a few Scarecrow & Arkham Knight goons. This is simply a beat down, but once you get the hostage up the elevator...

The Arkham Knight shows up. Now instead of a generic helicopter, there will be one beast machine of a fighter jet, with coloring and design patters more like Arkham Knight instead of his militia. He will get on that fighter jet, but luckily, the Batwing comes in just in time and picks you up. Now its the Batwing vs Arkham Knight's fighter jet, and you get to PILOT the Batwing. You have to chase and fire at him all across the 3 islands. Near the end, he will actually fly past the mountains and into... METROPOLIS. Now this is just the outskirts of Metropolis, but LexCorp drones will fire missiles, blasting the Batwing instead of the Arkham Knight. He throws a chuckle, until... SUPERMAN. Superman lifts his fighter jet with one arm, as the Arkham Knight ejects himself out, and its just him standing right in front of SUPERMAN, with no movement. A badass standoff.

The Arkham Knight says he didn't come here to fight gods, as a second fighter jet swoops in and picks him up. Batman however grapples up to the first fighter jet, and we can have a small chat between the two. Batman doesn't want any help, etc. Superman flies him up to Ace Chemicals, and says he WILL take care of some of the goons outside. Batman reluctantly agrees, as he goes back into Ace Chemicals unknowingly by Superman. Continue the Batmobile going inside or whatever. Now, the drones aren't completely gone. Instead, they will be more like the APCs. They will attack the batmobile, and one ninja will even get onto your Batmobile and try to hijack it.

If you fail and this ninja does hijack it, you have to catch it or else you fail. You have to get on top of the batmobile and button mash to get the cockpit open, and throw the ninja back out. You have to either chase or subdue the APCs (since there will be NO guns or anything regarding holding the triggers), instead you have to use cool gadgets like using your hook to make a line that goes across the tunnel, flipping the APC over. You can't shock them this time around, you have to jump out and subdue them yourself. The rest should be mostly the same, up until you reach Scarecrow.

As the Joker pops up, and the screen goes black, it will be sunset like before. The location? NOT Panessa Studios. Instead, it will be the Batcave. A heavily modified and better looking Batcave. Gordon is dropped off, and he enters. It's the same thing as before pretty much, not that much change. But when we go back into present day, its Superman who jolts him back into reality. He breaks the walls down, and he flies him out of here. He flies him back into the bridge as Ace Chemicals begins to blow, but Batman tells Superman to piss off and that he's not needed. Superman angrily says fine, and flies off into the distance.

Alfred contacts Batman, Bruce sees a hallucination of Joker, that all stays. But after that, Red Hood hacks into his hologram and makes a red one. He says that he WILL find Barbara, and if you were in progress of doing the Red Hood/Deathstroke side mission, he tells you to piss off (literally). Bruce drives up, picks Gordon up, and same deal. Gordon gets angry, and he now has to find the Arkham Knight. Instead of the mine mid-way, its actually the first mission of Poison Ivy as a giant plant grows out of the ground. She says that she will bring back Ayana, and this is the first step. You have to use the Batmobile to attack this plant growing out of the ground. Once you do, you will resume your original mission.

The trail will end at the bridge, like before. But then, Red Hood will contact you. He will say that he can lower the bridge, as you switch over and play as him. You have to do some stealth, and hack into the comms like Barbara taught him long before in a mini-game. The bridge will be lowered, and you can resume looking for her. However, the trail will end in a dead end, with the tracks now spelling out "NICE TRY". The main mission and the Deathstroke side missions stop here for now, so you have to resume other side missions.

Once you've done a few side missions, Red Hood will contact you and say that he has found something. You will glide over to the crashed car with Red Hood there. The two will start talking, and Bruce mentions that he's sorry, but Red Hood has no comment on that. Continue the analyzing the crime thing, same deal as before. Maybe Jason could help out with a certain part, like finding the chip. But once Bruce does find it, he turns around to see Jason vanishing once more. After this point, Lucius calls and informs the player of more side missions, like before. Dick also contacts you and asks you to meet him.

And the rest is pretty much the same as before, as we lead into the Stagg Airships. Once you sneak inside, you will see the same room in the front of the airships, with the big circle. The difference? Arkham Knight Militia Mechs Mark II (Long name, i know). While Mark I challenged Batman on the ground, the Mark II challenges Batman in the air, as it has jetpacks and improved missile launchers. As they come stronger and more manouverable than before, they sacrifice durability. As your first encounter, the blast a hole in the airships, and fly out. You have to grapple up and chase them on the roof of the airships.

The fights with them will be very similar to the Firefly fight in Batman: Arkham Origins, albiet extremely shorter and less durable as stated before. There are two easy ways of stopping them. The first one is more simpler, as they lock onto you, you have to throw a Freeze Grenade onto the missile launchers, blasting themselves. You have to do this three times in order to defeat them. The second way is the most difficult yet efficient way, as they circle around you and prepare their strongest missile, you have to batclaw on their backs and button mash their power source open, and add explosive gel. There are alternative methods, but these two are the most effective.

As you take them out, and continue, you will be lead to Simon Stagg. Now in this room, instead of a lot of goons, you are introduced to a new type of mechs: The Knightmares. These mechs use fear toxin, albiet slower than regular Scarecrow goons, against you. They aren't too durable, and they aren't too powerful. Their main method of attack is fear toxin, and their dose is worse than before. They can dose you more than once, even during hallucinations and nightmares. Dosing you enough times will cause you to see some events, such as the "death" of Jason Todd, Oracle being shot, Batman carrying Joker's body, the death of Batman's parents, etc.

In mid-cutscene, as you're grabbing Simon Stagg, a Knightmare will dose you before knocking him out. You will start seeing The Joker, exactly the same as before. And as we continue past everything else, and when Batman interrogates Stagg in his "box, Stagg mentions another detail: He had helped create a fear toxin bomb, but it was still in its prototype stages. Batman asks where it is, as Stagg is gassed. We continue the same as before (minus the Joker hallucination in Scarecrow's lab), up until the Arkham Knight takes Scarecrow away. Alfred informs Bruce of an emergency broadcast, as he announces to the world that he kidnapped Police Commissioner James Gordon's daughter, Barbara Gordon. Tim immediately contacts Bruce and asks why he didn't tell him this before, and Bruce says no time as he glides over to the hideout.

As we get over to the safehouse, Batman encounters a Knightmare. Batman manages to take him down without being gassed, but suddenly, the mask of the Knightmare opens up, gassing Batman directly in his face. He starts to look at Barbara, who is in a wheelchair. The wheelchair slowly vanishes, and Barbara stands up, and slowly turns into Batgirl. The Joker, in his Killing Joke outfit, starts taking pictures of this and starts cracking jokes. You now engage on a Batman vs Batgirl battle, with an EXTREMELY difficult hand-to-hand combat, and predator in the Wayne Manor. Towards the end of the battle, we can see Wayne Manor slowly shifting and turning into her house.

Batgirl slowly turns into The Joker, as Batman grabs him and starts beating him down. Now, you know how i removed the Joker hallucination in Scarecrow's lab? I'm moving it here. The Joker starts laughing, as Batman is shown holding a gun in his hands. He shoots The Joker. We have a dramatic pause after the gun shot, as the hallucination starts wearing off, and we appear back in the safehouse, inside where Barbara was kept. The wheelchair appears bent and broken in the background, as The Joker slowly turns into... a DEAD BARBARA. Yes, Bruce KILLS Barbara. Bruce drops the gun, and is on his knees, and having trouble believing what he just did.

Batman has broken his one rule OFFICIALLY, as the camera spins around him. Scarecrow, in the broadcast, says something similar to Hugo. Suddenly, a shuriken is flung over to the screen, destroying it. The camera pans around to reveal Tim, in completely shock. He races over to Barbara, as he asks what happened. Bruce doesn't even blink, much less reply. We have a long pause from everyone, mourning Barbara. Alfred calls in, he's all like "Oh dear", and he informs Bruce of a new broadcast. Robin is the only one with enough will, so he plays the broadcast on his channel. The Arkham Knight appears, taunting Batman.

The Arkham Knight challenges Batman, he says to meet him at Arkham City. Bruce looks up at the broadcast, and clenches his fist. He gets up, and walks past Tim with no reply. Tim says that he's coming with Bruce, and the scene transitions to the bridge. The two start walking side by side, with Bruce looking angrier than usual. The bridge gates are open, as they gaze upon the destroyed city. Bruce starts hearing Hugo via hallucination, as both Tim and Bruce glide over the city. He starts to see Talia on the rooftops, the Joker, Hugo, Ra's, etc. We even get to see stuff from the older games, like original Scarecrow, Black Mask, etc.

As Bruce and Tim glide closer, we can quickly see the same theater from the ending of Batman: Arkham City. However, there are a ton of henchmen standing outside and even the building opposite. There are several normal ninjas, both Mark I and Mark IIs, and the Knightmares. There also appear to be snipers on the roof of the opposite building. You and Tim could stealthily take out two snipars standing next to each other at the same time, and even do double the fear takedowns. You also have to go inside the opposite building, and do some predator to take out some ninjas and normal Scarecrow goons.

As for the outside, you could summon the Batmobile as Batman, and Dual Play with Batman/Batmobile and Robin. Once you've taken out the immense amount of guards, the Arkham Knight's fighter jet will zoom in and start attacking the Batmobile and crushing it under debris. Batman tries to call in the Batwing, but the signal has been jammed. You partake in a mini-boss, with the player trying to trap by making it descend. You have to do this three times, but on the third, you have to attempt to break the cockpit windows. Batman asks who he is, and the Arkham Knight says "If you want answers, then catch me". He ejects himself out of the cockpit and grapples up to the roof of the theater. Batman and Robin soon follow.

As we go inside the theater, we quickly notice the insides have been rebuilt from before, as we see the coloring has changed. The Arkham Knight can be seen on a knee, facing behind. He starts monologing, "Is this familiar?". You can insert whatever monologue here, that the AK is better, that he knows how Bruce thinks, in fact he even says Bruce. Tim starts asking questions during the monologue, whatever. At the end of his 3 minute long monologue, Bruce finally asks "Who are you?". The Arkham Knight dramatically turns around. "I thought you figured it out by now...".

The Arkham Knight's mask comes off, but we see it from the back of his head. We see Bruce's reactions, as his eyes widen. We finally see the reveal, a young man, who looks about 18, and has facial features similar to Bruce Wayne. Tim asks who it is, and Bruce replies with "Damian...". The Arkham Knight says his full name "Damian Wayne", and he explains what's going on. He explains that Bruce refused to believe he had a child, but deep down he knew what Talia said was true. He had slept with Talia, and she had a baby. The heir to Ra's al Ghul, the heir to Batman. However, he was too young despite his intelligence and quick learning.

They had contacted Hugo Strange for help, as he and his research team genetically modified Damian and accelerated his aging. (In the comics, Damian Wayne had a clone named Heretic, who was genetically modified to be older). Damian Wayne is the leader of the league of assassins, and he blames Batman for the death of his mother and his grandfather. Bruce says that he's truly sorry, and he regrets what happened to Talia, but Damian says it's too late for sorries. But, he can still pay... with his life. Damian mentions an old accomplice to the league of assassins, as Bruce and Tim look behind them... BANE.

Bane's boss is much different from the others, in that he will have a lot of ways of attack. He will charge, throw the player or objects, he can use his surroundings to his advantage, and he has hand-to-hand combat experience. He will be very difficult to face, as you can't be too far or too close, and you can't do the same things twice. Once 25% of his health has been taken, the Arkham Knight will have had a weapon and start aiming for the team. Luckily, Red Hood will have jumped in through an upper floor/balcony, and will start shooting the Arkham Knight. You have to engage in two boss battles at once, Batman & Robin vs Bane, and Red Hood vs the Arkham Knight.

The only ways to stop the Arkham Knight is to plan out how many times he will shoot and psyche him out. But, to do the most damage you have to get closer, and to do that, you have to switch over to the Bane boss, and make him throw an object at the stage, which will cause the Arkham Knight to duck and hide. While this is going on, Red Hood has to jump down and hide behind the seats. And you have to keep doing this, working with two boss battles at once. Around a certain point, when Bane has 30% health left, he will smash the floor, causing the boss battle to lead downstairs.

And by this point, you will have to distract the Arkham Knight twice to finally get closer to him. The first way is to shoot a chandelier that is directly in front of you. The second way ties into the Bane boss fight, while Bane is fighting Batman, as Robin you have to call in the Batmobile, as it will crash through the front door. You have to fire at the Arkham Knight before entering the second floor, which will cause him to hide. Now, to finish off Bane, you have to ram Bane against the wall with the batmobile, which will drain his health, and the player must do quick time events to finish him off.

And finally for Red Hood, you also have to do quick time events to dodge and/or hit the Arkham Knight. By the end of the quick time event, you will have thrown a glue grenade up in the air, and shot it down all over the AK. Red Hood will have grabbed his gun and aimed it a the Arkham Knight's head, and say a one-liner before a batarang hits the gun away. Red Hood will have been like "WHAT THE HELL!". He will also say that Bruce hasn't changed, and that you can never ask for help again. He would then leave. As Bruce's head is turned, the Arkham Knight chuckles and asks him if he's still looking for the fear toxin bomb. As Bruce turns around, he is shown to vanish.

Tim will say something like "That's what you got for doing it too much", and Alfred would have said he will begin tracking the bomb. Now from this point, you can free-roam most of Arkham City, looking for some Riddles. In fact, you will even get a new side mission on the map, but you have to be careful to play it as soon as you can as it will never be playable once you're finished with Arkham City. This side mission will take place in the sewers/Wonder City, and focuses on Killer Croc. If you choose to do the side mission as soon as possible (recommended), switch to the main missions and Alfred will give both Batman and Robin objectives.

Batman's mission involves going to the Wonder Tower and saving a hostage, while Robin's mission involves going to the Iceberg Lounge and saving a hostage. There will be guards of course, and you can choose to go full on into the action, or you can do predator mode. Once you have found the hostage, Scarecrow would have broadcasted on the nearest screens. And i have never mentioned this (I'll elaborate more on the gameplay section), but there is a morality meter along with podestrians being on the streets of Gotham. Any action you take will result in the meter going up or down. This is the biggest point for the morality system.

This will be elaborated on more in a side mission but there is a man running for mayor, along with Quincy Sharp. This man promised Gotham a brighter future, and even Bruce Wayne is supporting him. He was gonna be the next Harvey Dent, minus the... y'know. This man is simply known as... OLIVER QUEEN. Jk, jk, but really insert whatever comic character you want. He has been kidnapped, and there are cameras in Wonder Tower & the Iceberg Lounge, so all of Gotham can watch what choice they make. As for Robin's hostage... it was a trap. He IS the hostage, as the doors are blocked. You have to make the ultimate choice: Robin or the soon-to-be Mayor.

Choosing Robin will make your morality go down, but he won't die, and you can continue the rest of the game with Robin. Choosing the mayor guy will cause your morality to go up, but that means you can no longer play as Robin, and the missions will reflect that. I'll make an alternative version of the story later, but for now, i'm going for what happens when you save Robin. Once you exit the building, a cutscene will commense. The Wonder Tower will explode. Batman will have a lot of guilt, and his gliding will be more unstable, but he does make a rough landing for the Iceberg Lounge. He will feel too weak to stand up, but he does plant a chip a lock mechanism, causing the doors to open.

Robin will rush out of there and grab Bruce, who just barely stands up. And he's too weak to glide, run, use his gadgets. Robin is pretty much holding you as you walk. The background is going black, and all that's visible is the roads. As you walk, you will see the Joker taunting you. You will walk past him, of course. But he will keep popping up in different outfits, such as gangster, Killing Joke, Dark Knight Returns, classic AO, etc. The Joker's voice slowly turns into Alfred and Tim's, as Alfred says he has found the bomb... and it's about to go off. As the signal is being blocked, we slowly see earthquakes.

You guys remember the final act of Batman Begins: How the sewer lids were being busted open by the fear toxin? You are now reliving that, as you and Tim have to run away from the fear toxin behind. The sewer lids will be busted open, you will see fear toxin on the right, and you have to rush to the left. There will be a big debris field, so you have to Dual Play and work together, Tim pulling Batman's arm up in a button mash, etc. Once you reach the gates/the bridge, Bruce will push Tim into the bridge, and close the really big metal gates, blocking the fear toxin. Tim asks what the hell Bruce is doing...

Bruce tells Tim to take care of Gotham, as the fear toxin engulfs Batman. The entirety of Arkham City is now flooding in fear toxin, a taste of what you see later on. Bruce starts having difficulty breathing as he sees everything around him is now fear toxin. Bruce takes a peak behind to see all of his loved ones. His parents, Talia, Barbara... and like the sequence in Arkham City, they say now its time to come home. But unlike last time, we get a full sequence into Batman's mind. Bruce starts taking steps towards them, as a man pats him on the back. Bruce turns around to see commissioner Gordon.

Gordon says something along the lines of "That's it, huh? You're gonna let them win? You survive everything Ra's, the Joker, and everyone else threw at you, and now you just wanna give up?". And we go through a 5 minute sequence of Dick, Tim, Jason, Alfred, and pretty much everyone who cares about him talk to him, and show him why he shouldn't give up. We can see several scenes in the background of Asylum, City, and Origins. And you can put in any unique speech that hasn't been done before (so Arkham Knight can be remembered years down the line, and even quoted) to inspire Batman to come back, and finish the job.

And so, he turns around and he apologizes to them, and says that he will honor their name or whatever. Bruce looks up at the top of the gate, and grapples out of the fear toxin in an epic cutscene of him jumping out of the fear clouds, and gliding back into the city. The Batman is back. He starts contacting Tim and Alfred, saying he isn't done yet. But Alfred informs Bruce of a situation: Harley Quinn has invaded the Batcave. As you're gliding your way to Panessa Studios (The Batwing landed there), you and Alfred have a conversation about what happened, and the Arkham Knight. And before, Batman was like "I don't wanna talk about it/I don't want your help", he became more open.

Bruce says that he has to save his son, no matter the cost. He has to help him, he can't fail him like he did with Jason. Batman glides over to the Batwing, and you have to control/pilot it to the Batcave. Depending on the side missions you do, the Batwing will be attacked by Firefly, Deathstroke, and Riddler (If all of their side-missions were completed, then they will not) will attack, as well as the Arkham Knight's forces. You have to shoot the enemies down without causing too much damage, but by the end, regardless of what you do the Batwing will crash land straight into the Batcave.

It will crash into the center of the Batcave, where all the Joker disease patients are held, and where Nightwing is fighting off Harley Quinn's goons. At any moment, you are free to eject out of the Batwing and do fear takedowns. From here you can Dual Play with Nightwing, do some KO's with the Batwing, maybe smash their head in or shoot electrical blasts from it. Once you've defeated the enemies, it should go pretty much the same, and with the voice modifier objective now moved to exiting the Batcave room instead of the roof of Panessa Studios.