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While I'm sure all two of you who read Tech 10 are at least slightly interested in Tech 10: Star Legacy, its production is on hold for a while as, since it draws from all Earth-83 continuity, the following projects need to be finished first:
 * Ben 10: Milky Way Race
 * Not Applicable Movie
 * Not Applicable RPG
 * Tech 10 Re:Vise Project
 * Intermediary Star Spirit Episodes

Oh yeah, I should probably announce that last one, shouldn't I?

Basically, I'll be using some elements from Star Spirit's defunct third season in the movie, but there's no way to get everything across without screwing the pacing and plot of the movie. Looking at the plans I laid out for Season 3, I'm going to need three intermediary episodes between now and the movie to get everything I want to in place. I'll announce the titles when I get the specifics figured out, but suffice to say they're going to be pretty packed.

I...don't think I actually have anything very important this week. We passed a few minor suggestions I guess, so here those are: and that's about it tbh
 * Categories must now have three pages or more to justify existing.
 * List of Superpowers on BTFF Wiki is delet
 * Project:Character Portal is about to be delet

The school year ended this past Wednesday, and so did my job (for the summer at least). This means I have more time to work on BTFF projects and what not, so look forward to that.

(Not that the extra time has stopped the recurring nightmares about going back into work.)

(I don't have the healthiest attitude towards my current occupation.)

Lesson 9: Action Scenes

Have you ever seen an action scene in a really good movie, thought it was really good, and then watched a near-identical action scene in a subpar movie and thought it was pretty bad? There are only so many ways to do fight scenes, so why do such similar action sequences in media vary so much in quality? Well, let me explain to you a thing or two about action scenes.

The first thing you should know is that Action Scenes Are Boring. Yes, you read that right. Action scenes, in and of themselves, are boring. That's not to say you can't enjoy the spectacle of a particularly well-done fight; a spectacle that includes plenty of originality and care put into it is a basic part of making any good action scene, but spectacle can only get a scene so far, especially when almost every possible variation on a fight scene has already been done before.

What makes an action scene interesting are primarily the characters, and while I can't stress enough how important having a unique, well-thought out spectacle is to a fight, nobody's going to give a crap if the characters fighting are boring as sin. Action with characters the audience doesn't care about might as well just be blank space on a page for how much legitimate impact it leaves on the audience. Of course, introducing characters with a fight scene is a perfectly valid method of writing, but an action scene should convey something interesting about their personality while they're fighting.

Another important thing an action sequence should do is advance the plot or characters in some way. This might sound like obvious advice, but a lot of people just write action for the sake of the spectacle, which is how we get boring as sin filler-based series like the Pokemon anime or Kamen Rider Wizard. Wizard has some of the most aesthetically pleasing spectacle I've seen out of a Rider series, but god damn is it boring to watch. In short, filler action sequences (as well as filler anything else for the most part) is a big no-no.

Of course, even if you have your spectacle, characters, and plot advancement all figured out, none of that means shit if the audience doesn't know what's going on. I mentioned in a previous lesson how important it is to convey to the audience the positions of the characters, the basic layout of their environment, and the specific actions the characters take, and just writing scenes like "Jack and Jill punched each other on a boat" doesn't cut it. When creating these action scenes, try to envision exactly what they look like in your mind's eye; you don't have to get too detailed, since that could get a bit grating to read, but you have to make sure the audience knows what's going down, where it's going down, and how it's going down.

Come to think of it, this can all be summed up in the 5 W's of Punching Someone in the Face.

Yeah sure why not

Oh and I guess there's also the sixth W that people say counts even though it doesn't start with W that I'll include here anyway because it's vital to conveying the actions taken in an action scene
 * What happened involving face punching?
 * Who was punching the guy in the face, and who was the guy getting punched in the face?"
 * Where is the location of this man getting punched in the face?
 * When was this man punched in the face?
 * Why was this man punched in the face?
 * How was this man punched in the face?

That last one may not be a real "W" but remember it anyways so your action scenes don't suck. That's about it for tonight's lesson, so I'm going to go
 * What: Get wasted
 * Who: Me
 * Where: Right here
 * When: Right now
 * Why: Mama needs some happy juice
 * How: Shots



Art Corner

Tech= Tech (Rebooted) Redesign 2

By ChromastoneandTabby

A redesign for the second outfit Isaac "Tech" Logical wears in Tech 10: Rebooted. He starts wearing it after the first mid-season finale when he gets a haircut and stops being such a giant edgelord. Napoleon Eldridge (Tech 10: Rebooted)
 * -|Napoleon Eldridge=

By ChromastoneandTabby

A redesign of the outfit Napoleon Eldridge switches to when he joins the cast of Tech 10: Rebooted in Season 2.

A German website has put up the descriptions for each episode of the upcoming Omni-Tricked four-parter which looks to be capping off the first season of the reboot. The original descriptions are in German, obviously, but someone on BTP took the time to translate them and add them to the episode pages. I've checked the translations myself and they do indeed check out, so this is all but confirmed to be happening. Make sure to check BTP for more details as info becomes available.

Well, that's it for this Sunday, folks. I hope you enjoyed the fifty-third issue of The CaT Gazette, and I'll see you next week! Feedback and support are appreciated!