Template:Gazette51

Some parts of Tech 10: Rebooted and Tech 10: Star Spirit are crap but I don't want them to be crap so I'm going back and redoing the crap parts to make them not crap and it's called the Re:Vise project why is it called that why is it spelled like that I don't know it's probably a Tokyo Ghoul reference or something bite me

Anyways I redid the first couple scenes of A Blade is a Blade already so if you could check that out that'd be great okay thanks bye

The wiki has started Heatblast Fest, which will run through the 21st. Make sure to celebrate it while you can!

I've started making badge art for pages that are fairly iconic but have art too outdated to be used on badges. This should open up a lot of freedom for pages that can be featured on badges, so be sure to bring up anything that comes to mind, and make sure to check out the list of badges that still need replacing.

Most of the expectations people have for me to be competent come from me flailing around in a desperate attempt to masquerade as a normal human being instead of a cripplingly depressed waste of space and thus should not be taken at face value.

Lesson 7: Detailed Writing

The guy went to the thing and did the other thing and then the thing happened and the end.

Thrilling story, right?

What do you mean no?

A problem a lot of novice writers run into (especially on this wiki) is not including proper details in their stories, thus making the majority of them feel somewhat bland, repetitive, and not much different from the epic tale of majesty I just regaled you with. So, how do you use detail in your writing? Well, it'll vary from story to story depending on what you're going for exactly, but there are some ground rules to keep in mind:
 * Include Sensory Descriptions - The sensation your writing is going to appeal to the most is sight; the majority of descriptions in a story are meant to help you visualize a scene, after all. However, it's important to remember that we have five sense in total for you to appeal to. When describing a scene or an object, think about what characteristics might stand out the most about it in real life and try to describe them to the reader. What does it smell like? What does it feel like to the touch? If these characteristics aren't particularly important to getting the idea across, you don't have to use them, but they can be very helpful.
 * Use Specific Phrasing - General statements like "I got a pizza" or "I walked down to the pier and fought a guy one time" might work if you mentioned them in passing, but if you want your audience to actually get something from them, you need to describe them a bit more. What size was the pizza? What were the toppings? Who were you fighting at the pier and why? Did you attempt to use the aforementioned pizza as a bludgeoning weapon? Remember, the audience you're describing a scene to can't read your mind, so writing down exactly what you mean for a scene is important.
 * Keep Track of Positioning - While generally applicable across the board, this rule is especially important in writing fight scenes or really any kind of dynamic action. When you write a scene involving a lot of motion, make sure you convey to the audience exactly where the characters are in relation to their target and/or their surroundings. This give readers a much clearer idea of exactly what the hell is going on. This rule should only be broken if you intentionally want to obscure the positions of your scene's players to build up suspense or something.

Keep in mind that overdoing the details with overly flowery descriptions and completely useless bits of information that really add nothing to the story or the scene can be just as grating as not including enough detail, if not even more so. It's all about finding the right balance, and while it takes a lot of practice to master, including the right amount of details is an invaluable tool in crafting your story in the best way possible.



Art Corner

Chrono Spanner (Milky Way Race)

By ChromastoneandTabby

The Milky Way Race version of Chrono Spanner, who has a new suit and a motorcycle, both strengthening the original character design's reference to Kamen Rider. The logo is supposed to be stylized in a way that it can be read as both a C and an S. He will end up having a new form for the suit, but I won't give any details about that here for the sake of spoilers.

The Man of Action team was recently interviewed on a couple of different occasions where they talk about Ben 10. In the first interview, they talk about the Ben 10 reboot specifically, including some of their ideas for the show and their overall intentions while writing it. In the second interview, they mention Ben 10 alongside news about their upcoming shows and a promising note that they'd be interested in continuing Generator Rex if the chance came up. Check them out!

Well, that's it for this Sunday, folks. I hope you enjoyed the fifty-first issue of The CaT Gazette, and I'll see you next week! Feedback and support are appreciated!